(text-colour:orange)[(text-style:"underline","expand")[BATTLE BOTS]](if: $PlayerWins is 0)[
(text-colour:white)[[[[Tutorial->Tutorial]]]] (text-colour:white)[//(Recommended)//]]
[[Arena->Arena]]
{
(if: $BotBody is "None")[[[Garage->None]]]
(if: $BotBody is "Basic")[[[Garage->BasicBody]]]
(if: $BotBody is "Advanced")[[[Garage->AdvancedBody]]]
(if: $BotBody is "Superior")[[[Garage->SuperiorBody]]]
(if: $BotBody is "Master")[[[Garage->MasterBody]]]
(if: $BotBody is "God")[[[Garage->GodBody]]]
(if: $PlayerWins is 10)[
(set: $PlayerRank to "C")
(set: $NeededWins to 20)
](else-if: $PlayerWins is 20)[
(set: $PlayerRank to "B")
(set: $NeededWins to 40)
](else-if: $PlayerWins is 40)[
(set: $PlayerRank to "A")
(set: $NeededWins to 80)
](else-if: $PlayerWins is 80)[
(set: $PlayerRank to "S")
]
}
[[Shop->BODIES]](if: $PlayerWins is 1)[
(text-colour:white)[⬆<br>[Visit the shop to spend your winnings and upgrade your bot. Don't forget to return to the garage and equip your new items!]]]{
(set: $Log to "Fight Start!")
(set: $AttackAgain to False)
(set: $PDamage to 0)
(set: $OpponentPassive to "None")
(set: $X2Reward to False)
}(text-style:"bold","underline")[Welcome to the Arena!]
{(text-colour:#618970)[Your current rank is: $PlayerRank
(set: $WinsRemaining to $NeededWins - $PlayerWins)]}
{(if: $PlayerWins < 80)[
(text-colour:#618970)[You have $PlayerWins wins. (Get $WinsRemaining more to rank up.)]
](else-if: $PlayerWins >= 80 and $PlayerWins < 100)[
(text-colour:yellow)[You have $PlayerWins wins. Congratulations, you have reached MAX tier!]<br><br>
Get $ChampionWins more victories to become the ultimate champion!
](else:)[
Welcome back (text-colour:yellow)[CHAMPION], which opponent do you wish to destroy this time?
]}
(if: $PlayerWins < 100)[Which battle tier would you like to enter?
]{
(link: "Scrap Heap")[
(set: $BattleRank to "Scrap Heap")
(set: $OpponentSelector to (random: 1, 3))
(if: $OpponentSelector is 1)[
(set: $Opponent to "Dust-Devil")
(set: $OpponentHP to 10)
(set: $OpponentMaxHP to 10)
(set: $OpponentWeapon to "Hammer")
(set: $OpponentDamage to 2)
(set: $OpponentPassiveDamage to 0)
](else-if: $OpponentSelector is 2)[
(set: $Opponent to "Oil-Slick")
(set: $OpponentHP to 10)
(set: $OpponentMaxHP to 10)
(set: $OpponentWeapon to "Spear")
(set: $OpponentDamage to 4)
(set: $OpponentPassiveDamage to 0)
](else: )[
(set: $Opponent to "Rust-Bucket")
(set: $OpponentHP to 8)
(set: $OpponentMaxHP to 8)
(set: $OpponentWeapon to "Flamethrower")
(set: $OpponentDamage to 8)
(set: $OpponentPassiveDamage to 0)
]
(set: $EnemyReward to 10)
(goto: "BattleScreen")
]....................(D-Rank)
}
{
(if: $PlayerRank is "C" or $PlayerRank is "B" or $PlayerRank is "A" or $PlayerRank is "S")[
(link: "Iron Circuit")[
(set: $BattleRank to "Iron Circuit")
(set: $OpponentSelector to (random: 1, 3))
(if: $OpponentSelector is 1)[
(set: $Opponent to "Copper-Head")
(set: $OpponentHP to 25)
(set: $OpponentMaxHP to 25)
(set: $OpponentWeapon to "Flamethrower")
(set: $OpponentDamage to 8)
(set: $OpponentPassiveDamage to 0)
](else-if: $OpponentSelector is 2)[
(set: $Opponent to "Sparky")
(set: $OpponentHP to 25)
(set: $OpponentMaxHP to 25)
(set: $OpponentWeapon to "Rifle ")
(set: $OpponentDamage to 14)
(set: $OpponentPassiveDamage to 0)
](else: )[
(set: $Opponent to "Thumper")
(set: $OpponentHP to 30)
(set: $OpponentMaxHP to 30)
(set: $OpponentWeapon to "Spear ")
(set: $OpponentDamage to 4)
(set: $OpponentPassive to "Spikes")
(set: $OpponentPassiveDamage to 2)
]
(set: $EnemyReward to 15)
(goto: "BattleScreen")
]....................(C-Rank)
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Iron Circuit] ...................(Locked)]
]}
{
(if: $PlayerRank is "B" or $PlayerRank is "A" or $PlayerRank is "S")[
(link: "Steel League")[
(set: $BattleRank to "Steel League")
(set: $OpponentPassive to "Spikes")
(set: $OpponentPassiveDamage to 2)
(set: $OpponentSelector to (random: 1, 4))
(if: $OpponentSelector is 1)[
(set: $Opponent to "The Anvil")
(set: $OpponentHP to 60)
(set: $OpponentMaxHP to 60)
](else-if: $OpponentSelector is 2)[
(set: $Opponent to "Sidewinder")
(set: $OpponentHP to 50)
(set: $OpponentMaxHP to 50)
](else-if: $OpponentSelector is 3)[
(set: $Opponent to "Cobalt-Crush")
(set: $OpponentHP to 50)
(set: $OpponentMaxHP to 50)
](else: )[
(set: $Opponent to "Static-Shock")
(set: $OpponentHP to 55)
(set: $OpponentMaxHP to 55)
]
(set: $EnemyReward to 30)
(goto: "BattleScreen")
]...................(B-Rank)
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Steel League]...................(Locked)]
]}
{
(if: $PlayerRank is "A" or $PlayerRank is "S")[
(link: "Apex Division")[
(set: $BattleRank to "Apex Division")
(set: $OpponentPassive to "Electrical Field")
(set: $OpponentPassiveDamage to 4)
(set: $OpponentSelector to (random: 1, 4))
(if: $OpponentSelector is 1)[
(set: $Opponent to "Lead-Rain")
(set: $OpponentHP to 80)
(set: $OpponentMaxHP to 80)
](else-if: $OpponentSelector is 2)[
(set: $Opponent to "Goliath")
(set: $OpponentHP to 85)
(set: $OpponentMaxHP to 85)
](else-if: $OpponentSelector is 3)[
(set: $Opponent to "Plague-Doctor")
(set: $OpponentHP to 70)
(set: $OpponentMaxHP to 70)
](else: )[
(set: $Opponent to "The Surgeon")
(set: $OpponentHP to 65)
(set: $OpponentMaxHP to 65)
]
(set: $EnemyReward to 50)
(goto: "BattleScreen")
]................(A-Rank)
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Apex Division]................(Locked)]
]}
{
(if: $PlayerRank is "S")[
(link: "Cyber Gods")[
(set: $BattleRank to "Cyber Gods")
(set: $OpponentPassive to "Radiation Zone")
(set: $OpponentPassiveDamage to 6)
(set: $OpponentSelector to (random: 1, 5))
(if: $OpponentSelector is 1)[
(set: $Opponent to "Event Horizon")
(set: $OpponentHP to 150)
(set: $OpponentMaxHP to 150)
](else-if: $OpponentSelector is 2)[
(set: $Opponent to "Paladin-01")
(set: $OpponentHP to 130)
(set: $OpponentMaxHP to 130)
](else-if: $OpponentSelector is 3)[
(set: $Opponent to "Hyper-Viper")
(set: $OpponentHP to 120)
(set: $OpponentMaxHP to 120)
](else-if: $OpponentSelector is 4)[
(set: $Opponent to "The Reactor")
(set: $OpponentHP to 180)
(set: $OpponentMaxHP to 180)
](else: )[
(set: $Opponent to "Omega-Prime")
(set: $OpponentHP to 120)
(set: $OpponentMaxHP to 120)
]
(set: $EnemyReward to 100)
(goto: "BattleScreen")
].....................(S-Rank)
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Cyber Gods].....................(Locked)]
]}
[[Return to Main Menu->Main Menu]]{
(set: $PlayerShield to 0)
(set: $CurrentPlayerHP to $BotHP)
(set: $MaxHP to $CurrentPlayerHP)
(set: $PlayerEnergy to $BotEnergy)
(set: $PlayerMaxEnergy to $BotEnergy)
(if: $Slot1Type is "Shield")[
(set: $PlayerShield to it + $Slot1Shield)
]
(if: $Slot2Type is "Shield")[
(set: $PlayerShield to it + $Slot2Shield)
]
(if: $Slot3Type is "Shield")[
(set: $PlayerShield to it + $Slot3Shield)
]
(if: $Slot4Type is "Shield")[
(set: $PlayerShield to it + $Slot4Shield)
]
(if: $Slot5Type is "Shield")[
(set: $PlayerShield to it + $Slot5Shield)
]
(set: $Slot1KitUses to $Slot1Uses)
(set: $Slot2KitUses to $Slot2Uses)
(set: $Slot3KitUses to $Slot3Uses)
(set: $Slot4KitUses to $Slot4Uses)
(set: $Slot5KitUses to $Slot5Uses)
(if: $BotBody is "None")[
(set: $Log to "You have no bot!")
](else:)[
(if: $Slot1 is "Empty" and $Slot2 is "Empty" and $Slot3 is "Empty" and $Slot4 is "Empty" and $Slot5 is "Empty")[
(set: $Log to "You have no items equiped!")
](else:)[
(if: $Slot1Damage is 0 and $Slot2Damage is 0 and $Slot3Damage is 0 and $Slot4Damage is 0 and $Slot5Damage is 0)[
(set: $Log to "You have no weapons equiped!")
]
]
]
(set: $AttackedOnce to False)}(text-style:"underline")[''Garage'']
Current Bot Body: None Selected
{(text-colour:(#55785d))[''None''] | [[Basic->BasicBody]] |
(if: $UnlockedBodies contains "Advanced")[
[[Advanced->AdvancedBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
]
(if: $UnlockedBodies contains "Superior")[
[[Superior->SuperiorBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
]
(if: $UnlockedBodies contains "Master")[
[[Master->MasterBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
]
(if: $UnlockedBodies contains "God")[
[[God Tier->GodBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
]
}
(if: $AtLeastOneSaved is True)[
[[Load Saved Bot->LoadSaved]]
][[Shop->BODIES]]
[[Enter Arena->Arena]]{
(Set: $BotBody to "None")
(set: $Slot1 to "Empty")
(set: $Slot2 to "Empty")
(set: $Slot3 to "Empty")
(set: $Slot4 to "Empty")
(set: $Slot5 to "Empty")
(set: $Slot1Type to "Empty")
(set: $Slot2Type to "Empty")
(set: $Slot3Type to "Empty")
(set: $Slot4Type to "Empty")
(set: $Slot5Type to "Empty")
(set: $CurrentlyActiveBot to "Unsaved")
}(set: $Tutorial to False)Welcome to the Battle Bots Tutorial!
In this game you will build a fighting bot and then battle your way to the top.
I'll get you started with some basic bot parts, let's head to the garage and install them!
[[Garage->NoneTutorial]] (text-colour:white)[⬅ [Click "Garage" to Continue]]{
|popup)[
<div class="modal-box">
Are you sure?<br>The tutorial is highly recommended for new players.<br>
<br>
[[Yes, I'm sure.->Main Menu]]<br>
[[No, send me to the tutorial.->Tutorial]]
</div>
]
}(text-colour:orange)[(text-style:"underline","expand")[BATTLE BOTS]]
[[Tutorial->Tutorial]] (link-reveal: "(Skip)")[(show: ?popup)]
(text-colour:#787878)[Enter Arena]
(text-colour:#787878)[Garage]
(text-colour:#787878)[Shop]{
(set: $Tutorial to False)
(set: $Credits to 0)
(set: $UnlockedBodies to (a: "None", "Basic"))
(set: $BotBody to "None")
(set: $BotHP to 0)
(set: $BotEnergy to 0)
(set: $Slot1Damage to 0)
(set: $Slot1EnergyCost to 0)
(set: $Slot2Damage to 0)
(set: $Slot2EnergyCost to 0)
(set: $Slot3Damage to 0)
(set: $Slot3EnergyCost to 0)
(set: $Slot4Damage to 0)
(set: $Slot4EnergyCost to 0)
(set: $Slot5Damage to 0)
(set: $Slot5EnergyCost to 0)
(set: $Slot1 to "Empty")
(set: $Slot2 to "Empty")
(set: $Slot3 to "Empty")
(set: $Slot4 to "Empty")
(set: $Slot5 to "Empty")
(set: $Slot1Type to "Empty")
(set: $Slot2Type to "Empty")
(set: $Slot3Type to "Empty")
(set: $Slot4Type to "Empty")
(set: $Slot5Type to "Empty")
(set: $UnlockedActive to (a: "Hammer"))
(set: $UnlockedPassive to (a:))
(set: $UnlockedShields to (a:))
(set: $UnlockedBatteries to (a:))
(set: $UnlockedSupports to (a:))
(set: $TutorialStart to True)
(set: $TutorialEquip to False)
(set: $PlayerRank to "D")
(set: $PlayerWins to 0)
(set: $NeededWins to 10)
(set: $Log to "Fight Start!")
(set: $AttackAgain to False)
(set: $PDamage to 0)
(set: $PlayerShield to 0)
(set: $SavedBotOne to "Empty")
(set: $SavedBotTwo to "Empty")
(set: $SavedBotThree to "Empty")
(set: $SavedBotFour to "Empty")
(set: $SavedBotFive to "Empty")
(set: $CurrentlyActiveBot to "Unsaved")
(set: $Opponent to "None")
(set: $PlayerBotName to "")
(set: $AtLeastOneSaved to False)
(set: $ChampionWins to 20)
}(text-style:"underline")[''Garage'']
Current Bot Body: None Selected
{(text-colour:(#55785d))[''None''] | (text-colour:(hsl:180,1,0.6804,0.5))[[[Basic->BasicBodyTutorial]]] |
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
}
(text-colour:white)[⬆ [Click "Basic" to equip your bot body]]
(if: $TutorialStart is True)[We'll start you out with the basic body. This body is equiped with only 1 slot and has a base of 10 HP and 15 Energy. Go ahead and click "Basic" above to select that body type.](else:)[Uh oh, looks like you removed your basic bot body, having no bot will clear your item slots. Equip the basic body again to get your slot back.]{
(Set: $BotBody to "None")
(set: $Slot1 to "Empty")
}Available Credits: |money>[$Credits]
Welcome to the shop, what are you looking to buy?
(text-colour:(#55785d))[''Bodies''] / [[Weapons->WEAPONS]] / [[Sheilding->SHIELDS]] / [[Batteries->BATTERIES]] / [[Support Items->SUPPORT]]
{
Basic: 10 HP (1 slot, 15 energy)<br>
**Owned**
<br><br>|advancedShop>[
(if: $UnlockedBodies contains "Advanced")[Advanced: 10 HP (2 slots, 20 energy)<br>
**Owned**]
(else: )[Advanced: 10 HP (2 slots, 20 energy)<br>
20 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 20)[
(set: $Credits to it - 20)
(set: $UnlockedBodies to it + (a: "Advanced"))
(replace: ?advancedShop)[Advanced: 10 HP (2 slots, 20 energy)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|superiorShop>[
(if: $UnlockedBodies contains "Superior")[Superior: 20 HP (3 slots, 25 energy)<br>
**Owned**]
(else: )[Superior: 20 HP (3 slots, 25 energy)<br>
40 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 40)[
(set: $Credits to it - 40)
(set: $UnlockedBodies to it + (a: "Superior"))
(replace: ?superiorShop)[Superior: 20 HP (3 slots, 25 energy)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|masterShop>[
(if: $UnlockedBodies contains "Master")[Master: 30 HP (4 slots, 30 energy)<br>
**Owned**]
(else: )[Master: 30 HP (4 slots, 30 energy)<br>
80 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 80)[
(set: $Credits to it - 80)
(set: $UnlockedBodies to it + (a: "Master"))
(replace: ?masterShop)[Master: 30 HP (4 slots, 30 energy)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|godtierShop>[
(if: $UnlockedBodies contains "God")[God Tier: 50 HP (5 slots, 35 energy)<br>
**Owned**]
(else: )[God Tier: 50 HP (5 slots, 35 energy)<br>
160 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 160)[
(set: $Credits to it - 160)
(set: $UnlockedBodies to it + (a: "God"))
(replace: ?godtierShop)[God Tier: 50 HP (5 slots, 35 energy)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
}
[[Enter Arena->Arena]]
{
(if: $BotBody is "None")[[[ Go To Garage->None]]]
(if: $BotBody is "Basic")[[[Go To Garage->BasicBody]]]
(if: $BotBody is "Advanced")[[[Go To Garage->AdvancedBody]]]
(if: $BotBody is "Superior")[[[Go To Garage->SuperiorBody]]]
(if: $BotBody is "Master")[[[Go To Garage->MasterBody]]]
(if: $BotBody is "God")[[[Go To Garage->GodBody]]]
}Available Credits: |money>[$Credits]
Welcome to the shop, what are you looking to buy?
[[Bodies->BODIES]] / (text-colour:(#55785d))[''Weapons''] / [[Sheilding->SHIELDS]] / [[Batteries->BATTERIES]] / [[Support Items->SUPPORT]]
(text-style:"underline")[ACTIVE WEAPONS:] (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.") ]
{
Hammer: Hammer (0 energy, 2 damage)<br>
**Owned**
<br><br>|spearShop>[
(if: $UnlockedActive contains "Spear")[Spear (5 energy, 4 damage)<br>
**Owned**]
(else: )[Spear (5 energy, 4 damage)<br>
6 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 6)[
(set: $Credits to it - 6)
(set: $UnlockedActive to it + (a: "Spear"))
(replace: ?spearShop)[Spear (5 energy, 4 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|flameShop>[
(if: $UnlockedActive contains "Flamethrower")[Flamethrower. (10 energy, 8 damage)<br>
**Owned**]
(else: )[Flamethrower. (10 energy, 8 damage)<br>
12 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 12)[
(set: $Credits to it - 12)
(set: $UnlockedActive to it + (a: "Flamethrower"))
(replace: ?flameShop)[Flamethrower. (10 energy, 8 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|rifleShop>[
(if: $UnlockedActive contains "Rifle")[Rifle (12 energy, 14 damage)<br>
**Owned**]
(else: )[Rifle (12 energy, 14 damage)<br>
24 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 24)[
(set: $Credits to it - 24)
(set: $UnlockedActive to it + (a: "Rifle"))
(replace: ?rifleShop)[Rifle (12 energy, 14 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|subShop>[
(if: $UnlockedActive contains "Sub Machine Gun")[Sub Machine Gun. (14 energy, 20 damage))<br>
**Owned**]
(else: )[Sub Machine Gun. (14 energy, 20 damage)<br>
48 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 48)[
(set: $Credits to it - 48)
(set: $UnlockedActive to it + (a: "Sub Machine Gun"))
(replace: ?subShop)[Sub Machine Gun. (14 energy, 20 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|railShop>[
(if: $UnlockedActive contains "Rail Gun")[Rail Gun (16 energy, 30 damage)<br>
**Owned**]
(else: )[Rail Gun (16 energy, 30 damage)<br>
96 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 96)[
(set: $Credits to it - 96)
(set: $UnlockedActive to it + (a: "Rail Gun"))
(replace: ?railShop)[Rail Gun (16 energy, 30 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>
}
(text-style:"underline")[PASSIVE WEAPONS:] (link-repeat: "(?)")[ (alert: "Passive weapons will deal damage to opponents each time they attack.") ]
{
|spikeShop>[
(if: $UnlockedPassive contains "Spikes")[Spikes (2 damage)<br>
**Owned**]
(else: )[Spikes (2 damage)<br>
22 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 22)[
(set: $Credits to it - 22)
(set: $UnlockedPassive to it + (a: "Spikes"))
(replace: ?spikeShop)[Spikes (2 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|shockShop>[
(if: $UnlockedPassive contains "Electrical Field")[Electrical Field (4 damage)<br>
**Owned**]
(else: )[Electrical Field (4 damage)<br>
44 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 44)[
(set: $Credits to it - 44)
(set: $UnlockedPassive to it + (a: "Electrical Field"))
(replace: ?shockShop)[Electrical Field (4 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|zoneShop>[
(if: $UnlockedPassive contains "Radiation Zone")[Radiation Zone (6 damage)<br>
**Owned**]
(else: )[Radiation Zone (6 damage)<br>
88 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 88)[
(set: $Credits to it - 88)
(set: $UnlockedPassive to it + (a: "Radiation Zone"))
(replace: ?zoneShop)[Radiation Zone (6 damage)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>
}
[[Enter Arena->Arena]]
{
(if: $BotBody is "None")[[[ Go To Garage->None]]]
(if: $BotBody is "Basic")[[[Go To Garage->BasicBody]]]
(if: $BotBody is "Advanced")[[[Go To Garage->AdvancedBody]]]
(if: $BotBody is "Superior")[[[Go To Garage->SuperiorBody]]]
(if: $BotBody is "Master")[[[Go To Garage->MasterBody]]]
(if: $BotBody is "God")[[[Go To Garage->GodBody]]]
}Available Credits: |money>[$Credits]
Welcome to the shop, what are you looking to buy?
[[Bodies->BODIES]] / [[Weapons->WEAPONS]] / (text-colour:(#55785d))[''Sheilding''] / [[Batteries->BATTERIES]] / [[Support Items->SUPPORT]]
{
|basicShop>[
(if: $UnlockedShields contains "Basic Shield")[Basic Shield: +5 HP<br>
**Owned**]
(else: )[Basic Shield: +5 HP<br>
20 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 20)[
(set: $Credits to it - 20)
(set: $UnlockedShields to it + (a: "Basic Shield"))
(replace: ?basicShop)[Basic Shield: +5 HP<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|advancedShop>[
(if: $UnlockedShields contains "Advanced Shield")[Advanced Shield: +10 HP<br>
**Owned**]
(else: )[Advanced Shield: +10 HP<br>
40 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 40)[
(set: $Credits to it - 40)
(set: $UnlockedShields to it + (a: "Advanced Shield"))
(replace: ?advancedShop)[Advanced Shield: +10 HP<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|superiorShop>[
(if: $UnlockedShields contains "Superior Shield")[Superior Shield: +20 HP<br>
**Owned**]
(else: )[Superior Shield: +20 HP<br>
60 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 60)[
(set: $Credits to it - 60)
(set: $UnlockedShields to it + (a: "Superior Shield"))
(replace: ?superiorShop)[Superior Shield: +20 HP<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|masterShop>[
(if: $UnlockedShields contains "Master Shield")[Master Shield: +30 HP<br>
**Owned**]
(else: )[Master Shield: +30 HP<br>
80 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 80)[
(set: $Credits to it - 80)
(set: $UnlockedShields to it + (a: "Master Shield"))
(replace: ?masterShop)[Master Shield: +30 HP<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|godtierShop>[
(if: $UnlockedShields contains "God Tier Shield")[God Tier Shield: +50 HP<br>
**Owned**]
(else: )[God Tier Shield: +50 HP<br>
160 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 160)[
(set: $Credits to it - 160)
(set: $UnlockedShields to it + (a: "God Tier Shield"))
(replace: ?godtierShop)[God Tier Shield: +50 HP<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
}
[[Enter Arena->Arena]]
{
(if: $BotBody is "None")[[[ Go To Garage->None]]]
(if: $BotBody is "Basic")[[[Go To Garage->BasicBody]]]
(if: $BotBody is "Advanced")[[[Go To Garage->AdvancedBody]]]
(if: $BotBody is "Superior")[[[Go To Garage->SuperiorBody]]]
(if: $BotBody is "Master")[[[Go To Garage->MasterBody]]]
(if: $BotBody is "God")[[[Go To Garage->GodBody]]]
}Available Credits: |money>[$Credits]
Welcome to the shop, what are you looking to buy?
[[Bodies->BODIES]] / [[Weapons->WEAPONS]] / [[Sheilding->SHIELDS]] / (text-colour:(#55785d))[''Batteries''] / [[Support Items->SUPPORT]]
{
|basicShop>[
(if: $UnlockedBatteries contains "Basic Battery")[Basic Battery: Replenish 5 Energy Each Turn<br>
**Owned**]
(else: )[Basic Battery: Replenish 5 Energy Each Turn<br>
20 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 20)[
(set: $Credits to it - 20)
(set: $UnlockedBatteries to it + (a: "Basic Battery"))
(replace: ?basicShop)[Basic Battery: Replenish 5 Energy Each Turn<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|advancedShop>[
(if: $UnlockedBatteries contains "Advanced Battery")[Advanced Battery: Replenish 10 Energy Each Turn<br>
**Owned**]
(else: )[Advanced Battery: Replenish 10 Energy Each Turn<br>
40 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 40)[
(set: $Credits to it - 40)
(set: $UnlockedBatteries to it + (a: "Advanced Battery"))
(replace: ?advancedShop)[Advanced Battery: Replenish 10 Energy Each Turn<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|superiorShop>[
(if: $UnlockedBatteries contains "Superior Battery")[Superior Battery: Replenish 15 Energy Each Turn<br>
**Owned**]
(else: )[Superior Battery: Replenish 15 Energy Each Turn<br>
80 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 80)[
(set: $Credits to it - 80)
(set: $UnlockedBatteries to it + (a: "Superior Battery"))
(replace: ?superiorShop)[Superior Battery: Replenish 15 Energy Each Turn<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|masterShop>[
(if: $UnlockedBatteries contains "Master Battery")[Master Battery: Replenish 20 Energy Each Turn<br>
**Owned**]
(else: )[Master Battery: Replenish 20 Energy Each Turn<br>
160 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 160)[
(set: $Credits to it - 160)
(set: $UnlockedBatteries to it + (a: "Master Battery"))
(replace: ?masterShop)[Master Battery: Replenish 20 Energy Each Turn<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|godtierShop>[
(if: $UnlockedBatteries contains "God Tier Battery")[God Tier Battery: Replenish 25 Energy Each Turn<br>
**Owned**]
(else: )[God Tier Battery: Replenish 25 Energy Each Turn<br>
320 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 320)[
(set: $Credits to it - 320)
(set: $UnlockedBatteries to it + (a: "God Tier Battery"))
(replace: ?godtierShop)[God Tier Battery: Replenish 25 Energy Each Turn<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
}
[[Enter Arena->Arena]]
{
(if: $BotBody is "None")[[[ Go To Garage->None]]]
(if: $BotBody is "Basic")[[[Go To Garage->BasicBody]]]
(if: $BotBody is "Advanced")[[[Go To Garage->AdvancedBody]]]
(if: $BotBody is "Superior")[[[Go To Garage->SuperiorBody]]]
(if: $BotBody is "Master")[[[Go To Garage->MasterBody]]]
(if: $BotBody is "God")[[[Go To Garage->GodBody]]]
}Available Credits: |money>[$Credits]
Welcome to the shop, what are you looking to buy?
[[Bodies->BODIES]] / [[Weapons->WEAPONS]] / [[Sheilding->SHIELDS]] / [[Batteries->BATTERIES]] // (text-colour:(#55785d))[''Support Items'']
{|repairKit>[
(if: $UnlockedSupports contains "Repair Kit")[Repair Kit (+10 HP, 1 use per battle)<br>
**Owned**]
(else: )[Repair Kit (+10 HP, 1 use per battle)<br>
20 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 20)[
(set: $Credits to it - 20)
(set: $UnlockedSupports to it + (a: "Repair Kit"))
(replace: ?repairKit)[Repair Kit (+10 HP, 1 use per battle)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|advancedRepairKit>[
(if: $UnlockedSupports contains "Advanced Repairs")[Advanced Repairs (+20 HP, 2 use per battle)<br>
**Owned**]
(else: )[Advanced Repairs (+20 HP, 2 use per battle)<br>
80 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 80)[
(set: $Credits to it - 80)
(set: $UnlockedSupports to it + (a: "Advanced Repairs"))
(replace: ?advancedRepairKit)[Advanced Repairs (+20 HP, 2 use per battle)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|duplicator>[
(if: $UnlockedSupports contains "Duplicator")[Duplicator (Doubles Credits Won in Battle)<br>
**Owned**]
(else: )[Duplicator (Doubles Credits Won in Battle)<br>
120 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 120)[
(set: $Credits to it - 120)
(set: $UnlockedSupports to it + (a: "Duplicator"))
(replace: ?duplicator)[Duplicator (Doubles Credits Won in Battle)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
<br><br>|nitrous>[
(if: $UnlockedSupports contains "Nitrous ")[Nitrous (Two Attacks Per Turn)<br>
**Owned**]
(else: )[Nitrous (Two Attacks Per Turn)<br>
250 CREDITS (link-repeat: "Purchase")[
(if: $Credits >= 250)[
(set: $Credits to it - 250)
(set: $UnlockedSupports to it + (a: "Nitrous"))
(replace: ?nitrous)[Nitrous (Two Attacks Per Turn)<br>
**Owned**]
(replace: ?money)[$Credits]
]
(else: )[(alert: "Not enough credits!")]
]]
]
}
[[Enter Arena->Arena]]
{
(if: $BotBody is "None")[[[ Go To Garage->None]]]
(if: $BotBody is "Basic")[[[Go To Garage->BasicBody]]]
(if: $BotBody is "Advanced")[[[Go To Garage->AdvancedBody]]]
(if: $BotBody is "Superior")[[[Go To Garage->SuperiorBody]]]
(if: $BotBody is "Master")[[[Go To Garage->MasterBody]]]
(if: $BotBody is "God")[[[Go To Garage->GodBody]]]
}{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}|inventory>[<div style="position: fixed; top: 0px; left: 0px; z-index: 100; background: rgb(0,0,0); display: flex; align-items: center; height: 10vh; width: 100vw; justify-content: center;">
(text-style:"bold","underline","emboss")[(link: "SLOT ONE")[$goBack]]</div>
ACTIVE WEAPONS: (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.")]
{
(if: $allEquipped contains "Hammer")[
(text-colour:(hsl:0,0,0.6,0.5))[Hammer]
(link: "(Unequip)")[
(set: $searchItem to "Hammer")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else:)[
(link: "Hammer")[(set: $Slot1 to "Hammer")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 2)
(set: $Slot1EnergyCost to 0)
$goBack
]
]<br>
(if: $allEquipped contains "Spear")[
(text-colour:(hsl:0,0,0.6,0.5))[Spear]
(link: "(Unequip)")[
(set: $searchItem to "Spear")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedActive contains "Spear")[
(link: "Spear")[(set: $Slot1 to "Spear")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 4)
(set: $Slot1EnergyCost to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spear] (Locked)]
]<br>
(if: $allEquipped contains "Flamethrower")[
(text-colour:(hsl:0,0,0.6,0.5))[Flamethrower]
(link: "(Unequip)")[
(set: $searchItem to "Flamethrower")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedActive contains "Flamethrower")[
(link: "Flamethrower")[(set: $Slot1 to "Flamethrower")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 8)
(set: $Slot1EnergyCost to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Flamethrower] (Locked)]
]<br>
(if: $allEquipped contains "Rifle")[
(text-colour:(hsl:0,0,0.6,0.5))[Rifle]
(link: "(Unequip)")[
(set: $searchItem to "Rifle")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedActive contains "Rifle")[
(link: "Rifle")[(set: $Slot1 to "Rifle")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 14)
(set: $Slot1EnergyCost to 12)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rifle] (Locked)]
]<br>
(if: $allEquipped contains "Sub Machine Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Sub Machine Gun]
(link: "(Unequip)")[
(set: $searchItem to "Sub Machine Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedActive contains "Sub Machine Gun")[
(link: "Sub Machine Gun")[(set: $Slot1 to "Sub Machine Gun")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 20)
(set: $Slot1EnergyCost to 14)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Sub Machine Gun] (Locked)]
]<br>
(if: $allEquipped contains "Rail Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Rail Gun]
(link: "(Unequip)")[
(set: $searchItem to "Rail Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedActive contains "Rail Gun")[
(link: "Rail Gun")[(set: $Slot1 to "Rail Gun")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 30)
(set: $Slot1EnergyCost to 16)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rail Gun] (Locked)]
]<br>
}
PASSIVE WEAPONS: (link-repeat: "(?)")[(alert: "Passive weapons deal damage when you are attacked.")]
{
(if: $allEquipped contains "Spikes")[
(text-colour:(hsl:0,0,0.6,0.5))[Spikes]
(link: "(Unequip)")[
(set: $searchItem to "Spikes")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedPassive contains "Spikes")[
(link: "Spikes")[(set: $Slot1 to "Spikes")
(set: $Slot1Type to "Passive")
(set: $Slot1Damage to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spikes] (Locked)]
]<br>
(if: $allEquipped contains "Electrical Field")[
(text-colour:(hsl:0,0,0.6,0.5))[Electrical Field]
(link: "(Unequip)")[
(set: $searchItem to "Electrical Field")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedPassive contains "Electrical Field")[
(link: "Electrical Field")[(set: $Slot1 to "Electrical Field")
(set: $Slot1Type to "Passive")
(set: $Slot1Damage to 4)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Electrical Field] (Locked)]
]<br>
(if: $allEquipped contains "Radiation Zone")[
(text-colour:(hsl:0,0,0.6,0.5))[Radiation Zone]
(link: "(Unequip)")[
(set: $searchItem to "Radiation Zone")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedPassive contains "Radiation Zone")[
(link: "Radiation Zone")[(set: $Slot1 to "Radiation Zone")
(set: $Slot1Type to "Passive")
(set: $Slot1Damage to 6)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Radiation Zone] (Locked)]
]<br>
}
SHIELDING:
{
(if: $allEquipped contains "Basic Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Shield]
(link: "(Unequip)")[
(set: $searchItem to "Basic Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedShields contains "Basic Shield")[
(link: "Basic Shield")[(set: $Slot1 to "Basic Shield")
(set: $Slot1Type to "Shield")
(set: $Slot1Shield to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Shield] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Shield]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedShields contains "Advanced Shield")[
(link: "Advanced Shield")[(set: $Slot1 to "Advanced Shield")
(set: $Slot1Type to "Shield")
(set: $Slot1Shield to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Shield] (Locked)]
]<br>
(if: $allEquipped contains "Superior Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Shield]
(link: "(Unequip)")[
(set: $searchItem to "Superior Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedShields contains "Superior Shield")[
(link: "Superior Shield")[(set: $Slot1 to "Superior Shield")
(set: $Slot1Type to "Shield")
(set: $Slot1Shield to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Shield] (Locked)]
]<br>
(if: $allEquipped contains "Master Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Shield]
(link: "(Unequip)")[
(set: $searchItem to "Master Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedShields contains "Master Shield")[
(link: "Master Shield")[(set: $Slot1 to "Master Shield")
(set: $Slot1Type to "Shield")
(set: $Slot1Shield to 30)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Shield] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Shield]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedShields contains "God Tier Shield")[
(link: "God Tier Shield")[(set: $Slot1 to "God Tier Shield")
(set: $Slot1Type to "Shield")
(set: $Slot1Shield to 50)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Shield] (Locked)]
]<br>
}
BATTERIES:
{
(if: $allEquipped contains "Basic Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Battery]
(link: "(Unequip)")[
(set: $searchItem to "Basic Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedBatteries contains "Basic Battery")[
(link: "Basic Battery")[(set: $Slot1 to "Basic Battery")
(set: $Slot1Type to "Battery")
(set: $Slot1Battery to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Battery] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Battery]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedBatteries contains "Advanced Battery")[
(link: "Advanced Battery")[(set: $Slot1 to "Advanced Battery")
(set: $Slot1Type to "Battery")
(set: $Slot1Battery to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Battery] (Locked)]
]<br>
(if: $allEquipped contains "Superior Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Battery]
(link: "(Unequip)")[
(set: $searchItem to "Superior Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedBatteries contains "Superior Battery")[
(link: "Superior Battery")[(set: $Slot1 to "Superior Battery")
(set: $Slot1Type to "Battery")
(set: $Slot1Battery to 15)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Battery] (Locked)]
]<br>
(if: $allEquipped contains "Master Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Battery]
(link: "(Unequip)")[
(set: $searchItem to "Master Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedBatteries contains "Master Battery")[
(link: "Master Battery")[(set: $Slot1 to "Master Battery")
(set: $Slot1Type to "Battery")
(set: $Slot1Battery to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Battery] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Battery]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedBatteries contains "God Tier Battery")[
(link: "God Tier Battery")[(set: $Slot1 to "God Tier Battery")
(set: $Slot1Type to "Battery")
(set: $Slot1Battery to 25)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Battery] (Locked)]
]<br>
}
SUPPORT ITEMS:
{
(if: $allEquipped contains "Repair Kit")[
(text-colour:(hsl:0,0,0.6,0.5))[Repair Kit]
(link: "(Unequip)")[
(set: $searchItem to "Repair Kit")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedSupports contains "Repair Kit")[
(link: "Repair Kit")[(set: $Slot1 to "Repair Kit")
(set: $Slot1Type to "RepairKit")
(set: $Slot1Heal to 10)
(set: $Slot1Uses to 1)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Repair Kit] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Repairs")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Repairs]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Repairs")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedSupports contains "Advanced Repairs")[
(link: "Advanced Repairs")[(set: $Slot1 to "Advanced Repairs")
(set: $Slot1Type to "RepairKit")
(set: $Slot1Heal to 20)
(set: $Slot1Uses to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Repairs] (Locked)]
]<br>
(if: $allEquipped contains "Duplicator")[
(text-colour:(hsl:0,0,0.6,0.5))[Duplicator]
(link: "(Unequip)")[
(set: $searchItem to "Duplicator")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedSupports contains "Duplicator")[
(link: "Duplicator")[(set: $Slot1 to "Duplicator")
(set: $Slot1Type to "Duplicator")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Duplicator] (Locked)]
]<br>
(if: $allEquipped contains "Nitrous")[
(text-colour:(hsl:0,0,0.6,0.5))[Nitrous]
(link: "(Unequip)")[
(set: $searchItem to "Nitrous")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot1")]
]
](else-if: $UnlockedSupports contains "Nitrous")[
(link: "Nitrous")[(set: $Slot1 to "Nitrous")
(set: $Slot1Type to "Nitrous")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Nitrous] (Locked)]
]<br>
}](text-style:"underline")[''Garage'']
Current Bot Body: Basic (10 HP, 15 Energy)
{[[None->None]] | (text-colour:(#55785d))[''Basic''] |
(if: $UnlockedBodies contains "Advanced")[
[[Advanced->AdvancedBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
]
(if: $UnlockedBodies contains "Superior")[
[[Superior->SuperiorBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
]
(if: $UnlockedBodies contains "Master")[
[[Master->MasterBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
]
(if: $UnlockedBodies contains "God")[
[[God Tier->GodBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
]
}
Slot 1: [[$Slot1->Slot1]]
{
(if: $Slot1Type is "Active")[
//Damage: $Slot1Damage | Energy Drain: $Slot1EnergyCost//
](else-if: $Slot1Type is "Passive")[
//Passive Dmg: $Slot1Damage//
](else-if: $Slot1Type is "Shield")[
//Shielding: $Slot1Shield//
](else-if: $Slot1Type is "Battery")[
//Energy: +$Slot1Battery//
](else-if: $Slot1Type is "RepairKit")[
//Healing: $Slot1Heal | Uses: $Slot1Uses//
](else-if: $Slot1Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot1Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot1Type is "Empty")[
//No Item Selected.//
]
}
[[Save Current Bot->SaveCurrent]]
(if: $AtLeastOneSaved is True)[[[Load Saved Bot->LoadSaved]]
][[Shop->BODIES]]
[[Enter Arena->Arena]]{
(Set: $BotBody to "Basic")
(set: $BotHP to 10)
(set: $BotEnergy to 15)
(if: $Slot2 is not "Empty" or $Slot3 is not "Empty" or $Slot4 is not "Empty" or $Slot5 is not "Empty")[
(set: $CurrentlyActiveBot to "Unsaved")
]
(set: $Slot2 to "Empty")
(set: $Slot3 to "Empty")
(set: $Slot4 to "Empty")
(set: $Slot5 to "Empty")
}(text-style:"underline")[''Garage'']
Current Bot Body: Advanced (10 HP, 20 Energy)
{[[None->None]] | [[Basic->BasicBody]] |
(text-colour:(#55785d))[''Advanced''] |
(if: $UnlockedBodies contains "Superior")[
[[Superior->SuperiorBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
]
(if: $UnlockedBodies contains "Master")[
[[Master->MasterBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
]
(if: $UnlockedBodies contains "God")[
[[God Tier->GodBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
]
}
Slot 1: [[$Slot1->Slot1]]
{
(if: $Slot1Type is "Active")[
//Damage: $Slot1Damage | Energy Drain: $Slot1EnergyCost//
](else-if: $Slot1Type is "Passive")[
//Passive Dmg: $Slot1Damage//
](else-if: $Slot1Type is "Shield")[
//Shielding: $Slot1Shield//
](else-if: $Slot1Type is "Battery")[
//Energy: +$Slot1Battery//
](else-if: $Slot1Type is "RepairKit")[
//Healing: $Slot1Heal | Uses: $Slot1Uses//
](else-if: $Slot1Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot1Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot1Type is "Empty")[
//No Item Selected.//
]
}
Slot 2: [[$Slot2->Slot2]]
{
(if: $Slot2Type is "Active")[
//Damage: $Slot2Damage | Energy Drain: $Slot2EnergyCost//
](else-if: $Slot2Type is "Passive")[
//Passive Dmg: $Slot2Damage//
](else-if: $Slot2Type is "Shield")[
//Shielding: $Slot2Shield//
](else-if: $Slot2Type is "Battery")[
//Energy: +$Slot2Battery//
](else-if: $Slot2Type is "RepairKit")[
//Healing: $Slot2Heal | Uses: $Slot2Uses//
](else-if: $Slot2Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot2Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot2Type is "Empty")[
//No Item Selected.//
]
}
[[Save Current Bot->SaveCurrent]]
(if: $AtLeastOneSaved is True)[[[Load Saved Bot->LoadSaved]]
][[Shop->BODIES]]
[[Enter Arena->Arena]]{
(Set: $BotBody to "Advanced")
(set: $BotHP to 10)
(set: $BotEnergy to 20)
(if: $Slot3 is not "Empty" or $Slot4 is not "Empty" or $Slot5 is not "Empty")[
(set: $CurrentlyActiveBot to "Unsaved")
]
(set: $Slot3 to "Empty")
(set: $Slot4 to "Empty")
(set: $Slot5 to "Empty")
}(text-style:"underline")[''Garage'']
Current Bot Body: Superior (20 HP, 25 Energy)
{[[None->None]] | [[Basic->BasicBody]] |
(if: $UnlockedBodies contains "Advanced")[
[[Advanced->AdvancedBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
]
(text-colour:(#55785d))[''Superior''] |
(if: $UnlockedBodies contains "Master")[
[[Master->MasterBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
]
(if: $UnlockedBodies contains "God")[
[[God Tier->GodBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
]
}
Slot 1: [[$Slot1->Slot1]]
{
(if: $Slot1Type is "Active")[
//Damage: $Slot1Damage | Energy Drain: $Slot1EnergyCost//
](else-if: $Slot1Type is "Passive")[
//Passive Dmg: $Slot1Damage//
](else-if: $Slot1Type is "Shield")[
//Shielding: $Slot1Shield//
](else-if: $Slot1Type is "Battery")[
//Energy: +$Slot1Battery//
](else-if: $Slot1Type is "RepairKit")[
//Healing: $Slot1Heal | Uses: $Slot1Uses//
](else-if: $Slot1Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot1Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot1Type is "Empty")[
//No Item Selected.//
]
}
Slot 2: [[$Slot2->Slot2]]
{
(if: $Slot2Type is "Active")[
//Damage: $Slot2Damage | Energy Drain: $Slot2EnergyCost//
](else-if: $Slot2Type is "Passive")[
//Passive Dmg: $Slot2Damage//
](else-if: $Slot2Type is "Shield")[
//Shielding: $Slot2Shield//
](else-if: $Slot2Type is "Battery")[
//Energy: +$Slot2Battery//
](else-if: $Slot2Type is "RepairKit")[
//Healing: $Slot2Heal | Uses: $Slot2Uses//
](else-if: $Slot2Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot2Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot2Type is "Empty")[
//No Item Selected.//
]
}
Slot 3: [[$Slot3->Slot3]]
{
(if: $Slot3Type is "Active")[
//Damage: $Slot3Damage | Energy Drain: $Slot3EnergyCost//
](else-if: $Slot3Type is "Passive")[
//Passive Dmg: $Slot3Damage//
](else-if: $Slot3Type is "Shield")[
//Shielding: $Slot3Shield//
](else-if: $Slot3Type is "Battery")[
//Energy: +$Slot3Battery//
](else-if: $Slot3Type is "RepairKit")[
//Healing: $Slot3Heal | Uses: $Slot3Uses//
](else-if: $Slot3Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot3Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot3Type is "Empty")[
//No Item Selected.//
]
}
[[Save Current Bot->SaveCurrent]]
(if: $AtLeastOneSaved is True)[[[Load Saved Bot->LoadSaved]]
][[Shop->BODIES]]
[[Enter Arena->Arena]]{
(Set: $BotBody to "Superior")
(set: $BotHP to 20)
(set: $BotEnergy to 25)
(if: $Slot4 is not "Empty" or $Slot5 is not "Empty")[
(set: $CurrentlyActiveBot to "Unsaved")
]
(set: $Slot4 to "Empty")
(set: $Slot5 to "Empty")
}(text-style:"underline")[''Garage'']
Current Bot Body: Master (30 HP, 30 Energy)
{[[None->None]] | [[Basic->BasicBody]] |
(if: $UnlockedBodies contains "Advanced")[
[[Advanced->AdvancedBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
]
(if: $UnlockedBodies contains "Superior")[
[[Superior->SuperiorBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
]
(text-colour:(#55785d))[''Master''] |
(if: $UnlockedBodies contains "God")[
[[God Tier->GodBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
]
}
Slot 1: [[$Slot1->Slot1]]
{
(if: $Slot1Type is "Active")[
//Damage: $Slot1Damage | Energy Drain: $Slot1EnergyCost//
](else-if: $Slot1Type is "Passive")[
//Passive Dmg: $Slot1Damage//
](else-if: $Slot1Type is "Shield")[
//Shielding: $Slot1Shield//
](else-if: $Slot1Type is "Battery")[
//Energy: +$Slot1Battery//
](else-if: $Slot1Type is "RepairKit")[
//Healing: $Slot1Heal | Uses: $Slot1Uses//
](else-if: $Slot1Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot1Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot1Type is "Empty")[
//No Item Selected.//
]
}
Slot 2: [[$Slot2->Slot2]]
{
(if: $Slot2Type is "Active")[
//Damage: $Slot2Damage | Energy Drain: $Slot2EnergyCost//
](else-if: $Slot2Type is "Passive")[
//Passive Dmg: $Slot2Damage//
](else-if: $Slot2Type is "Shield")[
//Shielding: $Slot2Shield//
](else-if: $Slot2Type is "Battery")[
//Energy: +$Slot2Battery//
](else-if: $Slot2Type is "RepairKit")[
//Healing: $Slot2Heal | Uses: $Slot2Uses//
](else-if: $Slot2Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot2Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot2Type is "Empty")[
//No Item Selected.//
]
}
Slot 3: [[$Slot3->Slot3]]
{
(if: $Slot3Type is "Active")[
//Damage: $Slot3Damage | Energy Drain: $Slot3EnergyCost//
](else-if: $Slot3Type is "Passive")[
//Passive Dmg: $Slot3Damage//
](else-if: $Slot3Type is "Shield")[
//Shielding: $Slot3Shield//
](else-if: $Slot3Type is "Battery")[
//Energy: +$Slot3Battery//
](else-if: $Slot3Type is "RepairKit")[
//Healing: $Slot3Heal | Uses: $Slot3Uses//
](else-if: $Slot3Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot3Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot3Type is "Empty")[
//No Item Selected.//
]
}
Slot 4: [[$Slot4->Slot4]]
{
(if: $Slot4Type is "Active")[
//Damage: $Slot4Damage | Energy Drain: $Slot4EnergyCost//
](else-if: $Slot4Type is "Passive")[
//Passive Dmg: $Slot4Damage//
](else-if: $Slot4Type is "Shield")[
//Shielding: $Slot4Shield//
](else-if: $Slot4Type is "Battery")[
//Energy: +$Slot4Battery//
](else-if: $Slot4Type is "RepairKit")[
//Healing: $Slot4Heal | Uses: $Slot4Uses//
](else-if: $Slot4Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot4Type is "Nitrous")[
T //wo attacks per turn.//
](else-if: $Slot4Type is "Empty")[
//No Item Selected.//
]
}
[[Save Current Bot->SaveCurrent]]
(if: $AtLeastOneSaved is True)[[[Load Saved Bot->LoadSaved]]
][[Shop->BODIES]]
[[Enter Arena->Arena]]{
(Set: $BotBody to "Master")
(set: $BotHP to 30)
(set: $BotEnergy to 30)
(if: $Slot5 is not "Empty")[
(set: $CurrentlyActiveBot to "Unsaved")
]
(set: $Slot5 to "Empty")
}(text-style:"underline")[''Garage'']
Current Bot Body: God Tier (50 HP, 35 Energy)
{[[None->None]] | [[Basic->BasicBody]] |
(if: $UnlockedBodies contains "Advanced")[
[[Advanced->AdvancedBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
]
(if: $UnlockedBodies contains "Superior")[
[[Superior->SuperiorBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
]
(if: $UnlockedBodies contains "Master")[
[[Master->MasterBody]] |
](else:)[
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
]
(text-colour:(#55785d))[''God Tier''] |
}
Slot 1: [[$Slot1->Slot1]]
{
(if: $Slot1Type is "Active")[
//Damage: $Slot1Damage | Energy Drain: $Slot1EnergyCost//
](else-if: $Slot1Type is "Passive")[
//Passive Dmg: $Slot1Damage//
](else-if: $Slot1Type is "Shield")[
//Shielding: $Slot1Shield//
](else-if: $Slot1Type is "Battery")[
//Energy: +$Slot1Battery//
](else-if: $Slot1Type is "RepairKit")[
//Healing: $Slot1Heal | Uses: $Slot1Uses//
](else-if: $Slot1Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot1Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot1Type is "Empty")[
//No Item Selected.//
]
}
Slot 2: [[$Slot2->Slot2]]
{
(if: $Slot2Type is "Active")[
//Damage: $Slot2Damage | Energy Drain: $Slot2EnergyCost//
](else-if: $Slot2Type is "Passive")[
//Passive Dmg: $Slot2Damage//
](else-if: $Slot2Type is "Shield")[
//Shielding: $Slot2Shield//
](else-if: $Slot2Type is "Battery")[
//Energy: +$Slot2Battery//
](else-if: $Slot2Type is "RepairKit")[
//Healing: $Slot2Heal | Uses: $Slot2Uses//
](else-if: $Slot2Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot2Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot2Type is "Empty")[
//No Item Selected.//
]
}
Slot 3: [[$Slot3->Slot3]]
{
(if: $Slot3Type is "Active")[
//Damage: $Slot3Damage | Energy Drain: $Slot3EnergyCost//
](else-if: $Slot3Type is "Passive")[
//Passive Dmg: $Slot3Damage//
](else-if: $Slot3Type is "Shield")[
//Shielding: $Slot3Shield//
](else-if: $Slot3Type is "Battery")[
//Energy: +$Slot3Battery//
](else-if: $Slot3Type is "RepairKit")[
//Healing: $Slot3Heal | Uses: $Slot3Uses//
](else-if: $Slot3Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot3Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot3Type is "Empty")[
//No Item Selected.//
]
}
Slot 4: [[$Slot4->Slot4]]
{
(if: $Slot4Type is "Active")[
//Damage: $Slot4Damage | Energy Drain: $Slot4EnergyCost//
](else-if: $Slot4Type is "Passive")[
//Passive Dmg: $Slot4Damage//
](else-if: $Slot4Type is "Shield")[
//Shielding: $Slot4Shield//
](else-if: $Slot4Type is "Battery")[
//Energy: +$Slot4Battery//
](else-if: $Slot4Type is "RepairKit")[
//Healing: $Slot4Heal | Uses: $Slot4Uses//
](else-if: $Slot4Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot4Type is "Nitrous")[
T //wo attacks per turn.//
](else-if: $Slot4Type is "Empty")[
//No Item Selected.//
]
}
Slot 5: [[$Slot5->Slot5]]
{
(if: $Slot5Type is "Active")[
//Damage: $Slot5Damage | Energy Drain: $Slot5EnergyCost//
](else-if: $Slot5Type is "Passive")[
//Passive Dmg: $Slot5Damage//
](else-if: $Slot5Type is "Shield")[
//Shielding: $Slot5Shield//
](else-if: $Slot5Type is "Battery")[
//Energy: +$Slot5Battery//
](else-if: $Slot5Type is "RepairKit")[
//Healing: $Slot5Heal | Uses: $Slot5Uses//
](else-if: $Slot5Type is "Duplicator")[
//Winnings doubled.//
](else-if: $Slot5Type is "Nitrous")[
//Two attacks per turn.//
](else-if: $Slot5Type is "Empty")[
//No Item Selected.//
]
}
[[Save Current Bot->SaveCurrent]]
(if: $AtLeastOneSaved is True)[[[Load Saved Bot->LoadSaved]]
][[Shop->BODIES]]
[[Enter Arena->Arena]]{
(Set: $BotBody to "God")
(set: $BotHP to 50)
(set: $BotEnergy to 35)
}{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}|inventory>[<div style="position: fixed; top: 0px; left: 0px; z-index: 100; background: rgba(0,0,0); display: flex; align-items: center; height: 10vh; width: 100vw; justify-content: center">
(text-style:"bold","underline","emboss")[(link: "SLOT TWO")[$goBack]]</div>
ACTIVE WEAPONS: (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.")]
{
(if: $allEquipped contains "Hammer")[
(text-colour:(hsl:0,0,0.6,0.5))[Hammer]
(link: "(Unequip)")[
(set: $searchItem to "Hammer")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else:)[
(link: "Hammer")[(set: $Slot2 to "Hammer")
(set: $Slot2Type to "Active")
(set: $Slot2Damage to 2)
(set: $Slot2EnergyCost to 0)
$goBack
]
]<br>
(if: $allEquipped contains "Spear")[
(text-colour:(hsl:0,0,0.6,0.5))[Spear]
(link: "(Unequip)")[
(set: $searchItem to "Spear")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedActive contains "Spear")[
(link: "Spear")[(set: $Slot2 to "Spear")
(set: $Slot2Type to "Active")
(set: $Slot2Damage to 4)
(set: $Slot2EnergyCost to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spear] (Locked)]
]<br>
(if: $allEquipped contains "Flamethrower")[
(text-colour:(hsl:0,0,0.6,0.5))[Flamethrower]
(link: "(Unequip)")[
(set: $searchItem to "Flamethrower")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedActive contains "Flamethrower")[
(link: "Flamethrower")[(set: $Slot2 to "Flamethrower")
(set: $Slot2Type to "Active")
(set: $Slot2Damage to 8)
(set: $Slot2EnergyCost to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Flamethrower] (Locked)]
]<br>
(if: $allEquipped contains "Rifle")[
(text-colour:(hsl:0,0,0.6,0.5))[Rifle]
(link: "(Unequip)")[
(set: $searchItem to "Rifle")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedActive contains "Rifle")[
(link: "Rifle")[(set: $Slot2 to "Rifle")
(set: $Slot2Type to "Active")
(set: $Slot2Damage to 14)
(set: $Slot2EnergyCost to 12)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rifle] (Locked)]
]<br>
(if: $allEquipped contains "Sub Machine Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Sub Machine Gun]
(link: "(Unequip)")[
(set: $searchItem to "Sub Machine Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedActive contains "Sub Machine Gun")[
(link: "Sub Machine Gun")[(set: $Slot2 to "Sub Machine Gun")
(set: $Slot2Type to "Active")
(set: $Slot2Damage to 20)
(set: $Slot2EnergyCost to 14)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Sub Machine Gun] (Locked)]
]<br>
(if: $allEquipped contains "Rail Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Rail Gun]
(link: "(Unequip)")[
(set: $searchItem to "Rail Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedActive contains "Rail Gun")[
(link: "Rail Gun")[(set: $Slot2 to "Rail Gun")
(set: $Slot2Type to "Active")
(set: $Slot2Damage to 30)
(set: $Slot2EnergyCost to 16)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rail Gun] (Locked)]
]<br>
}
PASSIVE WEAPONS: (link-repeat: "(?)")[(alert: "Passive weapons deal damage when you are attacked.")]
{
(if: $allEquipped contains "Spikes")[
(text-colour:(hsl:0,0,0.6,0.5))[Spikes]
(link: "(Unequip)")[
(set: $searchItem to "Spikes")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedPassive contains "Spikes")[
(link: "Spikes")[(set: $Slot2 to "Spikes")
(set: $Slot2Type to "Passive")
(set: $Slot2Damage to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spikes] (Locked)]
]<br>
(if: $allEquipped contains "Electrical Field")[
(text-colour:(hsl:0,0,0.6,0.5))[Electrical Field]
(link: "(Unequip)")[
(set: $searchItem to "Electrical Field")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedPassive contains "Electrical Field")[
(link: "Electrical Field")[(set: $Slot2 to "Electrical Field")
(set: $Slot2Type to "Passive")
(set: $Slot2Damage to 4)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Electrical Field] (Locked)]
]<br>
(if: $allEquipped contains "Radiation Zone")[
(text-colour:(hsl:0,0,0.6,0.5))[Radiation Zone]
(link: "(Unequip)")[
(set: $searchItem to "Radiation Zone")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedPassive contains "Radiation Zone")[
(link: "Radiation Zone")[(set: $Slot2 to "Radiation Zone")
(set: $Slot2Type to "Passive")
(set: $Slot2Damage to 6)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Radiation Zone] (Locked)]
]<br>
}
SHIELDING:
{
(if: $allEquipped contains "Basic Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Shield]
(link: "(Unequip)")[
(set: $searchItem to "Basic Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedShields contains "Basic Shield")[
(link: "Basic Shield")[(set: $Slot2 to "Basic Shield")
(set: $Slot2Type to "Shield")
(set: $Slot2Shield to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Shield] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Shield]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedShields contains "Advanced Shield")[
(link: "Advanced Shield")[(set: $Slot2 to "Advanced Shield")
(set: $Slot2Type to "Shield")
(set: $Slot2Shield to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Shield] (Locked)]
]<br>
(if: $allEquipped contains "Superior Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Shield]
(link: "(Unequip)")[
(set: $searchItem to "Superior Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedShields contains "Superior Shield")[
(link: "Superior Shield")[(set: $Slot2 to "Superior Shield")
(set: $Slot2Type to "Shield")
(set: $Slot2Shield to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Shield] (Locked)]
]<br>
(if: $allEquipped contains "Master Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Shield]
(link: "(Unequip)")[
(set: $searchItem to "Master Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedShields contains "Master Shield")[
(link: "Master Shield")[(set: $Slot2 to "Master Shield")
(set: $Slot2Type to "Shield")
(set: $Slot2Shield to 30)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Shield] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Shield]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedShields contains "God Tier Shield")[
(link: "God Tier Shield")[(set: $Slot2 to "God Tier Shield")
(set: $Slot2Type to "Shield")
(set: $Slot2Shield to 50)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Shield] (Locked)]
]<br>
}
BATTERIES:
{
(if: $allEquipped contains "Basic Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Battery]
(link: "(Unequip)")[
(set: $searchItem to "Basic Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedBatteries contains "Basic Battery")[
(link: "Basic Battery")[(set: $Slot2 to "Basic Battery")
(set: $Slot2Type to "Battery")
(set: $Slot2Battery to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Battery] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Battery]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedBatteries contains "Advanced Battery")[
(link: "Advanced Battery")[(set: $Slot2 to "Advanced Battery")
(set: $Slot2Type to "Battery")
(set: $Slot2Battery to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Battery] (Locked)]
]<br>
(if: $allEquipped contains "Superior Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Battery]
(link: "(Unequip)")[
(set: $searchItem to "Superior Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedBatteries contains "Superior Battery")[
(link: "Superior Battery")[(set: $Slot2 to "Superior Battery")
(set: $Slot2Type to "Battery")
(set: $Slot2Battery to 15)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Battery] (Locked)]
]<br>
(if: $allEquipped contains "Master Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Battery]
(link: "(Unequip)")[
(set: $searchItem to "Master Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedBatteries contains "Master Battery")[
(link: "Master Battery")[(set: $Slot2 to "Master Battery")
(set: $Slot2Type to "Battery")
(set: $Slot2Battery to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Battery] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Battery]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedBatteries contains "God Tier Battery")[
(link: "God Tier Battery")[(set: $Slot2 to "God Tier Battery")
(set: $Slot2Type to "Battery")
(set: $Slot2Battery to 25)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Battery] (Locked)]
]<br>
}
SUPPORT ITEMS:
{
(if: $allEquipped contains "Repair Kit")[
(text-colour:(hsl:0,0,0.6,0.5))[Repair Kit]
(link: "(Unequip)")[
(set: $searchItem to "Repair Kit")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedSupports contains "Repair Kit")[
(link: "Repair Kit")[(set: $Slot2 to "Repair Kit")
(set: $Slot2Type to "RepairKit")
(set: $Slot2Heal to 10)
(set: $Slot2Uses to 1)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Repair Kit] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Repairs")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Repairs]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Repairs")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedSupports contains "Advanced Repairs")[
(link: "Advanced Repairs")[(set: $Slot2 to "Advanced Repairs")
(set: $Slot2Type to "RepairKit")
(set: $Slot2Heal to 20)
(set: $Slot2Uses to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Repairs] (Locked)]
]<br>
(if: $allEquipped contains "Duplicator")[
(text-colour:(hsl:0,0,0.6,0.5))[Duplicator]
(link: "(Unequip)")[
(set: $searchItem to "Duplicator")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedSupports contains "Duplicator")[
(link: "Duplicator")[(set: $Slot2 to "Duplicator")
(set: $Slot2Type to "Duplicator")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Duplicator] (Locked)]
]<br>
(if: $allEquipped contains "Nitrous")[
(text-colour:(hsl:0,0,0.6,0.5))[Nitrous]
(link: "(Unequip)")[
(set: $searchItem to "Nitrous")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot2")]
]
](else-if: $UnlockedSupports contains "Nitrous")[
(link: "Nitrous")[(set: $Slot2 to "Nitrous")
(set: $Slot2Type to "Nitrous")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Nitrous] (Locked)]
]<br>
}]{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}|inventory>[<div style="position: fixed; top: 0px; left: 0px; z-index: 100; background: rgba(0,0,0); display: flex; align-items: center; height: 10vh; width: 100vw; justify-content: center">
(text-style:"bold","underline","emboss")[(link: "SLOT THREE")[$goBack]]</div>
ACTIVE WEAPONS: (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.")]
{
(if: $allEquipped contains "Hammer")[
(text-colour:(hsl:0,0,0.6,0.5))[Hammer]
(link: "(Unequip)")[
(set: $searchItem to "Hammer")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else:)[
(link: "Hammer")[(set: $Slot3 to "Hammer")
(set: $Slot3Type to "Active")
(set: $Slot3Damage to 2)
(set: $Slot3EnergyCost to 0)
$goBack
]
]<br>
(if: $allEquipped contains "Spear")[
(text-colour:(hsl:0,0,0.6,0.5))[Spear]
(link: "(Unequip)")[
(set: $searchItem to "Spear")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedActive contains "Spear")[
(link: "Spear")[(set: $Slot3 to "Spear")
(set: $Slot3Type to "Active")
(set: $Slot3Damage to 4)
(set: $Slot3EnergyCost to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spear] (Locked)]
]<br>
(if: $allEquipped contains "Flamethrower")[
(text-colour:(hsl:0,0,0.6,0.5))[Flamethrower]
(link: "(Unequip)")[
(set: $searchItem to "Flamethrower")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedActive contains "Flamethrower")[
(link: "Flamethrower")[(set: $Slot3 to "Flamethrower")
(set: $Slot3Type to "Active")
(set: $Slot3Damage to 8)
(set: $Slot3EnergyCost to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Flamethrower] (Locked)]
]<br>
(if: $allEquipped contains "Rifle")[
(text-colour:(hsl:0,0,0.6,0.5))[Rifle]
(link: "(Unequip)")[
(set: $searchItem to "Rifle")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedActive contains "Rifle")[
(link: "Rifle")[(set: $Slot3 to "Rifle")
(set: $Slot3Type to "Active")
(set: $Slot3Damage to 14)
(set: $Slot3EnergyCost to 12)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rifle] (Locked)]
]<br>
(if: $allEquipped contains "Sub Machine Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Sub Machine Gun]
(link: "(Unequip)")[
(set: $searchItem to "Sub Machine Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedActive contains "Sub Machine Gun")[
(link: "Sub Machine Gun")[(set: $Slot3 to "Sub Machine Gun")
(set: $Slot3Type to "Active")
(set: $Slot3Damage to 20)
(set: $Slot3EnergyCost to 14)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Sub Machine Gun] (Locked)]
]<br>
(if: $allEquipped contains "Rail Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Rail Gun]
(link: "(Unequip)")[
(set: $searchItem to "Rail Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedActive contains "Rail Gun")[
(link: "Rail Gun")[(set: $Slot3 to "Rail Gun")
(set: $Slot3Type to "Active")
(set: $Slot3Damage to 30)
(set: $Slot3EnergyCost to 16)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rail Gun] (Locked)]
]<br>
}
PASSIVE WEAPONS: (link-repeat: "(?)")[(alert: "Passive weapons deal damage when you are attacked.")]
{
(if: $allEquipped contains "Spikes")[
(text-colour:(hsl:0,0,0.6,0.5))[Spikes]
(link: "(Unequip)")[
(set: $searchItem to "Spikes")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedPassive contains "Spikes")[
(link: "Spikes")[(set: $Slot3 to "Spikes")
(set: $Slot3Type to "Passive")
(set: $Slot3Damage to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spikes] (Locked)]
]<br>
(if: $allEquipped contains "Electrical Field")[
(text-colour:(hsl:0,0,0.6,0.5))[Electrical Field]
(link: "(Unequip)")[
(set: $searchItem to "Electrical Field")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedPassive contains "Electrical Field")[
(link: "Electrical Field")[(set: $Slot3 to "Electrical Field")
(set: $Slot3Type to "Passive")
(set: $Slot3Damage to 4)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Electrical Field] (Locked)]
]<br>
(if: $allEquipped contains "Radiation Zone")[
(text-colour:(hsl:0,0,0.6,0.5))[Radiation Zone]
(link: "(Unequip)")[
(set: $searchItem to "Radiation Zone")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedPassive contains "Radiation Zone")[
(link: "Radiation Zone")[(set: $Slot3 to "Radiation Zone")
(set: $Slot3Type to "Passive")
(set: $Slot3Damage to 6)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Radiation Zone] (Locked)]
]<br>
}
SHIELDING:
{
(if: $allEquipped contains "Basic Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Shield]
(link: "(Unequip)")[
(set: $searchItem to "Basic Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedShields contains "Basic Shield")[
(link: "Basic Shield")[(set: $Slot3 to "Basic Shield")
(set: $Slot3Type to "Shield")
(set: $Slot3Shield to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Shield] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Shield]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedShields contains "Advanced Shield")[
(link: "Advanced Shield")[(set: $Slot3 to "Advanced Shield")
(set: $Slot3Type to "Shield")
(set: $Slot3Shield to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Shield] (Locked)]
]<br>
(if: $allEquipped contains "Superior Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Shield]
(link: "(Unequip)")[
(set: $searchItem to "Superior Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedShields contains "Superior Shield")[
(link: "Superior Shield")[(set: $Slot3 to "Superior Shield")
(set: $Slot3Type to "Shield")
(set: $Slot3Shield to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Shield] (Locked)]
]<br>
(if: $allEquipped contains "Master Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Shield]
(link: "(Unequip)")[
(set: $searchItem to "Master Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedShields contains "Master Shield")[
(link: "Master Shield")[(set: $Slot3 to "Master Shield")
(set: $Slot3Type to "Shield")
(set: $Slot3Shield to 30)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Shield] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Shield]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedShields contains "God Tier Shield")[
(link: "God Tier Shield")[(set: $Slot3 to "God Tier Shield")
(set: $Slot3Type to "Shield")
(set: $Slot3Shield to 50)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Shield] (Locked)]
]<br>
}
BATTERIES:
{
(if: $allEquipped contains "Basic Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Battery]
(link: "(Unequip)")[
(set: $searchItem to "Basic Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedBatteries contains "Basic Battery")[
(link: "Basic Battery")[(set: $Slot3 to "Basic Battery")
(set: $Slot3Type to "Battery")
(set: $Slot3Battery to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Battery] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Battery]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedBatteries contains "Advanced Battery")[
(link: "Advanced Battery")[(set: $Slot3 to "Advanced Battery")
(set: $Slot3Type to "Battery")
(set: $Slot3Battery to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Battery] (Locked)]
]<br>
(if: $allEquipped contains "Superior Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Battery]
(link: "(Unequip)")[
(set: $searchItem to "Superior Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedBatteries contains "Superior Battery")[
(link: "Superior Battery")[(set: $Slot3 to "Superior Battery")
(set: $Slot3Type to "Battery")
(set: $Slot3Battery to 15)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Battery] (Locked)]
]<br>
(if: $allEquipped contains "Master Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Battery]
(link: "(Unequip)")[
(set: $searchItem to "Master Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedBatteries contains "Master Battery")[
(link: "Master Battery")[(set: $Slot3 to "Master Battery")
(set: $Slot3Type to "Battery")
(set: $Slot3Battery to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Battery] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Battery]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedBatteries contains "God Tier Battery")[
(link: "God Tier Battery")[(set: $Slot3 to "God Tier Battery")
(set: $Slot3Type to "Battery")
(set: $Slot3Battery to 25)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Battery] (Locked)]
]<br>
}
SUPPORT ITEMS:
{
(if: $allEquipped contains "Repair Kit")[
(text-colour:(hsl:0,0,0.6,0.5))[Repair Kit]
(link: "(Unequip)")[
(set: $searchItem to "Repair Kit")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedSupports contains "Repair Kit")[
(link: "Repair Kit")[(set: $Slot3 to "Repair Kit")
(set: $Slot3Type to "RepairKit")
(set: $Slot3Heal to 10)
(set: $Slot3Uses to 1)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Repair Kit] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Repairs")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Repairs]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Repairs")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedSupports contains "Advanced Repairs")[
(link: "Advanced Repairs")[(set: $Slot3 to "Advanced Repairs")
(set: $Slot3Type to "RepairKit")
(set: $Slot3Heal to 20)
(set: $Slot3Uses to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Repairs] (Locked)]
]<br>
(if: $allEquipped contains "Duplicator")[
(text-colour:(hsl:0,0,0.6,0.5))[Duplicator]
(link: "(Unequip)")[
(set: $searchItem to "Duplicator")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedSupports contains "Duplicator")[
(link: "Duplicator")[(set: $Slot3 to "Duplicator")
(set: $Slot3Type to "Duplicator")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Duplicator] (Locked)]
]<br>
(if: $allEquipped contains "Nitrous")[
(text-colour:(hsl:0,0,0.6,0.5))[Nitrous]
(link: "(Unequip)")[
(set: $searchItem to "Nitrous")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot3")]
]
](else-if: $UnlockedSupports contains "Nitrous")[
(link: "Nitrous")[(set: $Slot3 to "Nitrous")
(set: $Slot3Type to "Nitrous")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Nitrous] (Locked)]
]<br>
}]{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}|inventory>[<div style="position: fixed; top: 0px; left: 0px; z-index: 100; background: rgba(0,0,0); display: flex; align-items: center; height: 10vh; width: 100vw; justify-content: center">
(text-style:"bold","underline","emboss")[(link: "SLOT FOUR")[$goBack]]</div>
ACTIVE WEAPONS: (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.")]
{
(if: $allEquipped contains "Hammer")[
(text-colour:(hsl:0,0,0.6,0.5))[Hammer]
(link: "(Unequip)")[
(set: $searchItem to "Hammer")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else:)[
(link: "Hammer")[(set: $Slot4 to "Hammer")
(set: $Slot4Type to "Active")
(set: $Slot4Damage to 2)
(set: $Slot4EnergyCost to 0)
$goBack
]
]<br>
(if: $allEquipped contains "Spear")[
(text-colour:(hsl:0,0,0.6,0.5))[Spear]
(link: "(Unequip)")[
(set: $searchItem to "Spear")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedActive contains "Spear")[
(link: "Spear")[(set: $Slot4 to "Spear")
(set: $Slot4Type to "Active")
(set: $Slot4Damage to 4)
(set: $Slot4EnergyCost to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spear] (Locked)]
]<br>
(if: $allEquipped contains "Flamethrower")[
(text-colour:(hsl:0,0,0.6,0.5))[Flamethrower]
(link: "(Unequip)")[
(set: $searchItem to "Flamethrower")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedActive contains "Flamethrower")[
(link: "Flamethrower")[(set: $Slot4 to "Flamethrower")
(set: $Slot4Type to "Active")
(set: $Slot4Damage to 8)
(set: $Slot4EnergyCost to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Flamethrower] (Locked)]
]<br>
(if: $allEquipped contains "Rifle")[
(text-colour:(hsl:0,0,0.6,0.5))[Rifle]
(link: "(Unequip)")[
(set: $searchItem to "Rifle")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedActive contains "Rifle")[
(link: "Rifle")[(set: $Slot4 to "Rifle")
(set: $Slot4Type to "Active")
(set: $Slot4Damage to 14)
(set: $Slot4EnergyCost to 12)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rifle] (Locked)]
]<br>
(if: $allEquipped contains "Sub Machine Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Sub Machine Gun]
(link: "(Unequip)")[
(set: $searchItem to "Sub Machine Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedActive contains "Sub Machine Gun")[
(link: "Sub Machine Gun")[(set: $Slot4 to "Sub Machine Gun")
(set: $Slot4Type to "Active")
(set: $Slot4Damage to 20)
(set: $Slot4EnergyCost to 14)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Sub Machine Gun] (Locked)]
]<br>
(if: $allEquipped contains "Rail Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Rail Gun]
(link: "(Unequip)")[
(set: $searchItem to "Rail Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedActive contains "Rail Gun")[
(link: "Rail Gun")[(set: $Slot4 to "Rail Gun")
(set: $Slot4Type to "Active")
(set: $Slot4Damage to 30)
(set: $Slot4EnergyCost to 16)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rail Gun] (Locked)]
]<br>
}
PASSIVE WEAPONS: (link-repeat: "(?)")[(alert: "Passive weapons deal damage when you are attacked.")]
{
(if: $allEquipped contains "Spikes")[
(text-colour:(hsl:0,0,0.6,0.5))[Spikes]
(link: "(Unequip)")[
(set: $searchItem to "Spikes")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedPassive contains "Spikes")[
(link: "Spikes")[(set: $Slot4 to "Spikes")
(set: $Slot4Type to "Passive")
(set: $Slot4Damage to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spikes] (Locked)]
]<br>
(if: $allEquipped contains "Electrical Field")[
(text-colour:(hsl:0,0,0.6,0.5))[Electrical Field]
(link: "(Unequip)")[
(set: $searchItem to "Electrical Field")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedPassive contains "Electrical Field")[
(link: "Electrical Field")[(set: $Slot4 to "Electrical Field")
(set: $Slot4Type to "Passive")
(set: $Slot4Damage to 4)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Electrical Field] (Locked)]
]<br>
(if: $allEquipped contains "Radiation Zone")[
(text-colour:(hsl:0,0,0.6,0.5))[Radiation Zone]
(link: "(Unequip)")[
(set: $searchItem to "Radiation Zone")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedPassive contains "Radiation Zone")[
(link: "Radiation Zone")[(set: $Slot4 to "Radiation Zone")
(set: $Slot4Type to "Passive")
(set: $Slot4Damage to 6)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Radiation Zone] (Locked)]
]<br>
}
SHIELDING:
{
(if: $allEquipped contains "Basic Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Shield]
(link: "(Unequip)")[
(set: $searchItem to "Basic Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedShields contains "Basic Shield")[
(link: "Basic Shield")[(set: $Slot4 to "Basic Shield")
(set: $Slot4Type to "Shield")
(set: $Slot4Shield to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Shield] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Shield]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedShields contains "Advanced Shield")[
(link: "Advanced Shield")[(set: $Slot4 to "Advanced Shield")
(set: $Slot4Type to "Shield")
(set: $Slot4Shield to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Shield] (Locked)]
]<br>
(if: $allEquipped contains "Superior Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Shield]
(link: "(Unequip)")[
(set: $searchItem to "Superior Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedShields contains "Superior Shield")[
(link: "Superior Shield")[(set: $Slot4 to "Superior Shield")
(set: $Slot4Type to "Shield")
(set: $Slot4Shield to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Shield] (Locked)]
]<br>
(if: $allEquipped contains "Master Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Shield]
(link: "(Unequip)")[
(set: $searchItem to "Master Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedShields contains "Master Shield")[
(link: "Master Shield")[(set: $Slot4 to "Master Shield")
(set: $Slot4Type to "Shield")
(set: $Slot4Shield to 30)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Shield] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Shield]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedShields contains "God Tier Shield")[
(link: "God Tier Shield")[(set: $Slot4 to "God Tier Shield")
(set: $Slot4Type to "Shield")
(set: $Slot4Shield to 50)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Shield] (Locked)]
]<br>
}
BATTERIES:
{
(if: $allEquipped contains "Basic Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Battery]
(link: "(Unequip)")[
(set: $searchItem to "Basic Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedBatteries contains "Basic Battery")[
(link: "Basic Battery")[(set: $Slot4 to "Basic Battery")
(set: $Slot4Type to "Battery")
(set: $Slot4Battery to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Battery] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Battery]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedBatteries contains "Advanced Battery")[
(link: "Advanced Battery")[(set: $Slot4 to "Advanced Battery")
(set: $Slot4Type to "Battery")
(set: $Slot4Battery to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Battery] (Locked)]
]<br>
(if: $allEquipped contains "Superior Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Battery]
(link: "(Unequip)")[
(set: $searchItem to "Superior Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedBatteries contains "Superior Battery")[
(link: "Superior Battery")[(set: $Slot4 to "Superior Battery")
(set: $Slot4Type to "Battery")
(set: $Slot4Battery to 15)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Battery] (Locked)]
]<br>
(if: $allEquipped contains "Master Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Battery]
(link: "(Unequip)")[
(set: $searchItem to "Master Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedBatteries contains "Master Battery")[
(link: "Master Battery")[(set: $Slot4 to "Master Battery")
(set: $Slot4Type to "Battery")
(set: $Slot4Battery to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Battery] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Battery]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedBatteries contains "God Tier Battery")[
(link: "God Tier Battery")[(set: $Slot4 to "God Tier Battery")
(set: $Slot4Type to "Battery")
(set: $Slot4Battery to 25)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Battery] (Locked)]
]<br>
}
SUPPORT ITEMS:
{
(if: $allEquipped contains "Repair Kit")[
(text-colour:(hsl:0,0,0.6,0.5))[Repair Kit]
(link: "(Unequip)")[
(set: $searchItem to "Repair Kit")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedSupports contains "Repair Kit")[
(link: "Repair Kit")[(set: $Slot4 to "Repair Kit")
(set: $Slot4Type to "RepairKit")
(set: $Slot4Heal to 10)
(set: $Slot4Uses to 1)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Repair Kit] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Repairs")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Repairs]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Repairs")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedSupports contains "Advanced Repairs")[
(link: "Advanced Repairs")[(set: $Slot4 to "Advanced Repairs")
(set: $Slot4Type to "RepairKit")
(set: $Slot4Heal to 20)
(set: $Slot4Uses to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Repairs] (Locked)]
]<br>
(if: $allEquipped contains "Duplicator")[
(text-colour:(hsl:0,0,0.6,0.5))[Duplicator]
(link: "(Unequip)")[
(set: $searchItem to "Duplicator")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedSupports contains "Duplicator")[
(link: "Duplicator")[(set: $Slot4 to "Duplicator")
(set: $Slot4Type to "Duplicator")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Duplicator] (Locked)]
]<br>
(if: $allEquipped contains "Nitrous")[
(text-colour:(hsl:0,0,0.6,0.5))[Nitrous]
(link: "(Unequip)")[
(set: $searchItem to "Nitrous")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot4")]
]
](else-if: $UnlockedSupports contains "Nitrous")[
(link: "Nitrous")[(set: $Slot4 to "Nitrous")
(set: $Slot4Type to "Nitrous")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Nitrous] (Locked)]
]<br>
}]{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}|inventory>[<div style="position: fixed; top: 0px; left: 0px; z-index: 100; background: rgba(0,0,0); display: flex; align-items: center; height: 10vh; width: 100vw; justify-content: center">
(text-style:"bold","underline","emboss")[(link: "SLOT FIVE")[$goBack]]</div>
ACTIVE WEAPONS: (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.")]
{
(if: $allEquipped contains "Hammer")[
(text-colour:(hsl:0,0,0.6,0.5))[Hammer]
(link: "(Unequip)")[
(set: $searchItem to "Hammer")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else:)[
(link: "Hammer")[(set: $Slot5 to "Hammer")
(set: $Slot5Type to "Active")
(set: $Slot5Damage to 2)
(set: $Slot5EnergyCost to 0)
$goBack
]
]<br>
(if: $allEquipped contains "Spear")[
(text-colour:(hsl:0,0,0.6,0.5))[Spear]
(link: "(Unequip)")[
(set: $searchItem to "Spear")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedActive contains "Spear")[
(link: "Spear")[(set: $Slot5 to "Spear")
(set: $Slot5Type to "Active")
(set: $Slot5Damage to 4)
(set: $Slot5EnergyCost to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spear] (Locked)]
]<br>
(if: $allEquipped contains "Flamethrower")[
(text-colour:(hsl:0,0,0.6,0.5))[Flamethrower]
(link: "(Unequip)")[
(set: $searchItem to "Flamethrower")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedActive contains "Flamethrower")[
(link: "Flamethrower")[(set: $Slot5 to "Flamethrower")
(set: $Slot5Type to "Active")
(set: $Slot5Damage to 8)
(set: $Slot5EnergyCost to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Flamethrower] (Locked)]
]<br>
(if: $allEquipped contains "Rifle")[
(text-colour:(hsl:0,0,0.6,0.5))[Rifle]
(link: "(Unequip)")[
(set: $searchItem to "Rifle")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedActive contains "Rifle")[
(link: "Rifle")[(set: $Slot5 to "Rifle")
(set: $Slot5Type to "Active")
(set: $Slot5Damage to 14)
(set: $Slot5EnergyCost to 12)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rifle] (Locked)]
]<br>
(if: $allEquipped contains "Sub Machine Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Sub Machine Gun]
(link: "(Unequip)")[
(set: $searchItem to "Sub Machine Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedActive contains "Sub Machine Gun")[
(link: "Sub Machine Gun")[(set: $Slot5 to "Sub Machine Gun")
(set: $Slot5Type to "Active")
(set: $Slot5Damage to 20)
(set: $Slot5EnergyCost to 14)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Sub Machine Gun] (Locked)]
]<br>
(if: $allEquipped contains "Rail Gun")[
(text-colour:(hsl:0,0,0.6,0.5))[Rail Gun]
(link: "(Unequip)")[
(set: $searchItem to "Rail Gun")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedActive contains "Rail Gun")[
(link: "Rail Gun")[(set: $Slot5 to "Rail Gun")
(set: $Slot5Type to "Active")
(set: $Slot5Damage to 30)
(set: $Slot5EnergyCost to 16)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rail Gun] (Locked)]
]<br>
}
PASSIVE WEAPONS: (link-repeat: "(?)")[(alert: "Passive weapons deal damage when you are attacked.")]
{
(if: $allEquipped contains "Spikes")[
(text-colour:(hsl:0,0,0.6,0.5))[Spikes]
(link: "(Unequip)")[
(set: $searchItem to "Spikes")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedPassive contains "Spikes")[
(link: "Spikes")[(set: $Slot5 to "Spikes")
(set: $Slot5Type to "Passive")
(set: $Slot5Damage to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spikes] (Locked)]
]<br>
(if: $allEquipped contains "Electrical Field")[
(text-colour:(hsl:0,0,0.6,0.5))[Electrical Field]
(link: "(Unequip)")[
(set: $searchItem to "Electrical Field")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedPassive contains "Electrical Field")[
(link: "Electrical Field")[(set: $Slot5 to "Electrical Field")
(set: $Slot5Type to "Passive")
(set: $Slot5Damage to 4)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Electrical Field] (Locked)]
]<br>
(if: $allEquipped contains "Radiation Zone")[
(text-colour:(hsl:0,0,0.6,0.5))[Radiation Zone]
(link: "(Unequip)")[
(set: $searchItem to "Radiation Zone")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedPassive contains "Radiation Zone")[
(link: "Radiation Zone")[(set: $Slot5 to "Radiation Zone")
(set: $Slot5Type to "Passive")
(set: $Slot5Damage to 6)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Radiation Zone] (Locked)]
]<br>
}
SHIELDING:
{
(if: $allEquipped contains "Basic Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Shield]
(link: "(Unequip)")[
(set: $searchItem to "Basic Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedShields contains "Basic Shield")[
(link: "Basic Shield")[(set: $Slot5 to "Basic Shield")
(set: $Slot5Type to "Shield")
(set: $Slot5Shield to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Shield] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Shield]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedShields contains "Advanced Shield")[
(link: "Advanced Shield")[(set: $Slot5 to "Advanced Shield")
(set: $Slot5Type to "Shield")
(set: $Slot5Shield to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Shield] (Locked)]
]<br>
(if: $allEquipped contains "Superior Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Shield]
(link: "(Unequip)")[
(set: $searchItem to "Superior Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedShields contains "Superior Shield")[
(link: "Superior Shield")[(set: $Slot5 to "Superior Shield")
(set: $Slot5Type to "Shield")
(set: $Slot5Shield to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Shield] (Locked)]
]<br>
(if: $allEquipped contains "Master Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Shield]
(link: "(Unequip)")[
(set: $searchItem to "Master Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedShields contains "Master Shield")[
(link: "Master Shield")[(set: $Slot5 to "Master Shield")
(set: $Slot5Type to "Shield")
(set: $Slot5Shield to 30)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Shield] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Shield")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Shield]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Shield")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedShields contains "God Tier Shield")[
(link: "God Tier Shield")[(set: $Slot5 to "God Tier Shield")
(set: $Slot5Type to "Shield")
(set: $Slot5Shield to 50)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Shield] (Locked)]
]<br>
}
BATTERIES:
{
(if: $allEquipped contains "Basic Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Basic Battery]
(link: "(Unequip)")[
(set: $searchItem to "Basic Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedBatteries contains "Basic Battery")[
(link: "Basic Battery")[(set: $Slot5 to "Basic Battery")
(set: $Slot5Type to "Battery")
(set: $Slot5Battery to 5)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Battery] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Battery]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedBatteries contains "Advanced Battery")[
(link: "Advanced Battery")[(set: $Slot5 to "Advanced Battery")
(set: $Slot5Type to "Battery")
(set: $Slot5Battery to 10)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Battery] (Locked)]
]<br>
(if: $allEquipped contains "Superior Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Superior Battery]
(link: "(Unequip)")[
(set: $searchItem to "Superior Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedBatteries contains "Superior Battery")[
(link: "Superior Battery")[(set: $Slot5 to "Superior Battery")
(set: $Slot5Type to "Battery")
(set: $Slot5Battery to 15)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Battery] (Locked)]
]<br>
(if: $allEquipped contains "Master Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[Master Battery]
(link: "(Unequip)")[
(set: $searchItem to "Master Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedBatteries contains "Master Battery")[
(link: "Master Battery")[(set: $Slot5 to "Master Battery")
(set: $Slot5Type to "Battery")
(set: $Slot5Battery to 20)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Battery] (Locked)]
]<br>
(if: $allEquipped contains "God Tier Battery")[
(text-colour:(hsl:0,0,0.6,0.5))[God Tier Battery]
(link: "(Unequip)")[
(set: $searchItem to "God Tier Battery")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedBatteries contains "God Tier Battery")[
(link: "God Tier Battery")[(set: $Slot5 to "God Tier Battery")
(set: $Slot5Type to "Battery")
(set: $Slot5Battery to 25)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Battery] (Locked)]
]<br>
}
SUPPORT ITEMS:
{
(if: $allEquipped contains "Repair Kit")[
(text-colour:(hsl:0,0,0.6,0.5))[Repair Kit]
(link: "(Unequip)")[
(set: $searchItem to "Repair Kit")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedSupports contains "Repair Kit")[
(link: "Repair Kit")[(set: $Slot5 to "Repair Kit")
(set: $Slot5Type to "RepairKit")
(set: $Slot5Heal to 10)
(set: $Slot5Uses to 1)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Repair Kit] (Locked)]
]<br>
(if: $allEquipped contains "Advanced Repairs")[
(text-colour:(hsl:0,0,0.6,0.5))[Advanced Repairs]
(link: "(Unequip)")[
(set: $searchItem to "Advanced Repairs")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedSupports contains "Advanced Repairs")[
(link: "Advanced Repairs")[(set: $Slot5 to "Advanced Repairs")
(set: $Slot5Type to "RepairKit")
(set: $Slot5Heal to 20)
(set: $Slot5Uses to 2)
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Repairs] (Locked)]
]<br>
(if: $allEquipped contains "Duplicator")[
(text-colour:(hsl:0,0,0.6,0.5))[Duplicator]
(link: "(Unequip)")[
(set: $searchItem to "Duplicator")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedSupports contains "Duplicator")[
(link: "Duplicator")[(set: $Slot5 to "Duplicator")
(set: $Slot5Type to "Duplicator")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Duplicator] (Locked)]
]<br>
(if: $allEquipped contains "Nitrous")[
(text-colour:(hsl:0,0,0.6,0.5))[Nitrous]
(link: "(Unequip)")[
(set: $searchItem to "Nitrous")
(display: "Logic_Unequip")
(replace: ?inventory)[(display: "Slot5")]
]
](else-if: $UnlockedSupports contains "Nitrous")[
(link: "Nitrous")[(set: $Slot5 to "Nitrous")
(set: $Slot5Type to "Nitrous")
$goBack
]
](else:)[
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Nitrous] (Locked)]
]<br>
}](text-style:"underline")[''Garage'']
Current Bot Body: Basic (10 HP, 15 Energy)
{[[None->NoneTutorial]] | (text-colour:(#55785d))[''Basic''] |
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
}
Slot 1: (text-colour:(hsl:180,1,0.6804,0.5))[[[$Slot1->Slot1Tutorial]]] (text-colour:white)[⬅ [Click "Empty" to equip an item to slot 1]]
(if: $TutorialStart is True)[Great, now you have the basic body type equped and one open slot available. Earn CREDITS to buy upgraded bodies which have more slots, health, and energy.
Now click "Empty" shown in front of "Slot 1:" to equip an item.](else:)[Okay, now click "Empty" shown in front of "Slot 1:" to equip an item.]{
(Set: $BotBody to "Basic")
(set: $BotHP to 10)
(set: $BotEnergy to 15)
(set: $Slot1 to "Empty")
(set: $TutorialStart to False)
}{
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}|inventory>[<div style="position: fixed; top: 0px; left: 0px; z-index: 100; background: rgb(0,0,0); display: flex; align-items: center; height: 10vh; width: 100vw; justify-content: center;">
{(text-colour:black)[.......................................................](text-style:"bold","underline","emboss")[
(if: $Slot1 is "Empty")[
(link: "SLOT ONE")[(goto: "BasicBodyTutorial")]
](else:)[
(link: "SLOT ONE")[(goto: "BasicBodyTutorial2")]
]] (text-colour:white)[⬅ [Click "SLOT ONE" to go back]]
}</div>
(if: $Opponent is "None")[This is the item equip screen. When you click on a slot, you'll be directed here to choose what item you want to fill that slot. For now you can only have one item equiped and the only item you have is the hammer.
The good news is that the hammer costs 0 energy to use which means you can use it unlimited amounts of times! Other weapons will deplete your energy, and batteries will recharge it, so keep an eye on your remaining energy and build your bots carefully with that in mind.
]ACTIVE WEAPONS: (link-repeat: "(?)")[ (alert: "Active weapons will deal damage on your turn.")]
{
(if: $Slot1 is "Hammer")[
(text-colour:(hsl:0,0,0.6,0.5))[Hammer]
(link: "(Unequip)")[
(set: $Slot1 to "Empty")
(replace: ?inventory)[(display: "Slot1Tutorial")]
]
](else:)[
(link: "Hammer")[(set: $Slot1 to "Hammer")
(set: $Slot1Type to "Active")
(set: $Slot1Damage to 2)
(set: $Slot1EnergyCost to 0)
(goto: "BasicBodyTutorial2")] (text-colour:white)[⬅ [Click "Hammer" to equip the hammer]]
]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spear] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rifle] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Sub Machine Gun] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Rail Gun] (Locked)]<br>
}
PASSIVE WEAPONS: (link-repeat: "(?)")[(alert: "Passive weapons deal damage when you are attacked.")]
{
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Spikes] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Electrical Field] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Radiation Zone] (Locked)]<br>
}
SHIELDING:
{
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Shield] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Shield] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Shield] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Shield] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Shield] (Locked)]<br>
}
BATTERIES:
{
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Basic Battery] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Battery] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Superior Battery] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Master Battery] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[God Tier Battery] (Locked)]<br>
}
SUPPORT ITEMS:
{
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Repair Kit] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Advanced Repair Kit] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Credit Duplicator] (Locked)]<br>
(text-colour:(hsl:0,0,0.4,0.5))[(text-style:"bold","blur")[Nitrous] (Locked)]<br>
}(set: $TutorialEquip to True)](text-style:"underline")[''Garage'']
Select your Bot's Body:
{[[None->NoneTutorial]] | (text-colour:(#55785d))[''Basic''] |
(text-colour:(hsl:0,0,0.6,0.5))[Advanced] |
(text-colour:(hsl:0,0,0.6,0.5))[Superior] |
(text-colour:(hsl:0,0,0.6,0.5))[Master] |
(text-colour:(hsl:0,0,0.6,0.5))[God Tier] |
}
Slot 1: (text-colour:(hsl:180,1,0.6804,0.5))[[[$Slot1->Slot1Tutorial]]]
Great, now you have the hammer weapon equped. As you play and earn CREDITS you can purchase lots of new items in the shop. That's all you need to know for now, time to enter the arena! Don't worry, I'll walk you through your first battle too.
[[Start Battle->BattleTutorial]] (text-colour:white)[⬅ [Click "Start Battle" to Continue]]{
(set: $Opponent to "Tutorial Bot")
(set: $OpponentHP to 5)
(set: $OpponentMaxHP to 5)
(set: $OpponentWeapon to "Flashlight")
(set: $OpponentDamage to 0)
(set: $OpponentPassiveDamage to 0)
(set: $CurrentPlayerHP to $BotHP)
(set: $MaxHP to $CurrentPlayerHP)
(set: $PlayerEnergy to $BotEnergy)
(set: $PlayerMaxEnergy to $BotEnergy)
(set: $Log to "Fight Start!<br>Click the Hammer button below to attack.")
}<div id="battle-overlay">
<div class="stats-zone">
<div style="text-align: center;">
<span style="color:cyan; font-weight:bold;">YOUR BOT</span><br>
HP: $CurrentPlayerHP / $MaxHP
EN: $PlayerEnergy / $PlayerMaxEnergy
</div>
<div style="text-align: center;">
<span style="color:red; font-weight:bold;">$Opponent</span><br>
HP: $OpponentHP / $OpponentMaxHP
EN: ∞
</div>
</div>
<div class="battle-log-area">{(set: _logArray to (split: "<br>", $Log))(if: _logArray's length > 4)[(set: $Log to (_logArray's (range: _logArray's length - 3, _logArray's length))'s (joined: "<br>"))](print: $Log)}</div>
{<div class="cockpit-grid">
<div class="btn-slot">
(link-repeat: $Slot1)[
(goto: "AttackTutorial")
]
<div class="btn-stats">
Damage: $Slot1Damage<br>Energy: $Slot1EnergyCost
</div>
</div>
<div class="btn-slot">
EMPTY
</div>
<div class="btn-slot">
EMPTY
</div>
<div class="btn-slot">
EMPTY
</div>
<div class="btn-slot">
EMPTY
</div>
</div>}{
(if: $CurrentPlayerHP > 0)[
<div style="position: fixed; top: 20px; left: 20px; z-index: 999; pointer-events: auto; display: block;">
|menu>[ (text-style: "bold", "underline", "emboss")[(link: "FORFEIT")[(goto: "Main Menu")]] ]
</div>
<div style="position: fixed; top: 20px; right: 20px; z-index: 999; pointer-events: auto; display: block;">
|menu>[ (text-style: "bold", "underline", "emboss")[(link: "SKIP TURN")[(set: $ButtonClicked to "Empty")(goto: "Attack")]] ]
</div>
]
}
{
(set: $EnergyDrain to 0)
(set: $PlayersEnergyRecharge to 0)
}<div id="battle-overlay">
<div class="stats-zone">
<div style="text-align: center;">
<span style="color:cyan; font-weight:bold;">{
(if: $PlayerBotName is "")[
(set: $PlayerBotName to "Your Bot")
]
}$PlayerBotName</span><br>
HP: $CurrentPlayerHP / $MaxHP
(if: $PlayerShield > 0)[(text-colour:blue)[(print: "(Shield: " + (str: $PlayerShield) + ")<br>")]]EN: $PlayerEnergy / $PlayerMaxEnergy
</div>
<div style="text-align: center;">
<span style="color:red; font-weight:bold;">$Opponent</span><br>
HP: $OpponentHP / $OpponentMaxHP
EN: ∞
</div>
</div>
<div class="battle-log-area">
(print: $Log)
</div>
{
<div class="cockpit-grid">
(if: $CurrentPlayerHP > 0)[
<div class="btn-slot">
(if: $Slot1 is not "Empty")[
(if: $Slot1Type is "Active")[
(link-repeat: $Slot1 + ":")[
(if: $PlayerEnergy >= $Slot1EnergyCost)[
(set: $ButtonClicked to "1")
(goto: "Attack")
](else:)[
(alert: "Not enough energy.")
]
]
<div class="btn-stats">
Damage: $Slot1Damage<br>Energy Drain: $Slot1EnergyCost
</div>
](else-if: $Slot1Type is "Passive")[
(print: $Slot1 + ":")<br>
Passive Dmg: $Slot1Damage
](else-if: $Slot1Type is "Shield")[
(print: $Slot1 + ":")<br>
$Slot1Shield Shield
](else-if: $Slot1Type is "Battery")[
(print: $Slot1 + ":")<br>
+$Slot1Battery energy.
](else-if: $Slot1Type is "RepairKit")[
(if: $Slot1KitUses > 0)[
(link-repeat: $Slot1 + ":")[
(set: $ButtonClicked to "1")
(goto: "Attack")
]
<div class="btn-stats">
Healing: $Slot1Heal<br>Remaining: $Slot1KitUses
</div>
](else:)[
$Slot1<br>
Healing: $Slot1Heal<br>Remaining: $Slot1KitUses
]
](else-if: $Slot1Type is "Duplicator")[
Duplicator:<br>
X2 Winnings
](else-if: $Slot1Type is "Nitrous")[
Nitrous:<br>
Attack twice.
]
](else:)[
Empty
]
</div>
<div class="btn-slot">
(if: $Slot2 is not "Empty")[
(if: $Slot2Type is "Active")[
(link-repeat: $Slot2 + ":")[
(if: $PlayerEnergy >= $Slot2EnergyCost)[
(set: $ButtonClicked to "2")
(goto: "Attack")
](else:)[
(alert: "Not enough energy.")
]
]
<div class="btn-stats">
Damage: $Slot2Damage<br>Energy Drain: $Slot2EnergyCost
</div>
](else-if: $Slot2Type is "Passive")[
(print: $Slot2 + ":")<br>
Passive Dmg: $Slot2Damage
](else-if: $Slot2Type is "Shield")[
(print: $Slot2 + ":")<br>
$Slot2Shield Shield
](else-if: $Slot2Type is "Battery")[
(print: $Slot2 + ":")<br>
+$Slot2Battery energy.
](else-if: $Slot2Type is "RepairKit")[
(if: $Slot2KitUses > 0)[
(link-repeat: $Slot2 + ":")[
(set: $ButtonClicked to "2")
(goto: "Attack")
]
<div class="btn-stats">
Healing: $Slot2Heal<br>Remaining: $Slot2KitUses
</div>
](else:)[
$Slot2<br>
Healing: $Slot2Heal<br>Remaining: $Slot2KitUses
]
](else-if: $Slot2Type is "Duplicator")[
Duplicator:<br>
X2 Winnings
](else-if: $Slot2Type is "Nitrous")[
Nitrous:<br>
Attack twice.
]
](else:)[
(link-repeat: "Empty")[
(set: $ButtonClicked to "Empty")
(goto: "Attack")
]
]
</div>
<div class="btn-slot">
(if: $Slot3 is not "Empty")[
(if: $Slot3Type is "Active")[
(link-repeat: $Slot3 + ":")[
(if: $PlayerEnergy >= $Slot3EnergyCost)[
(set: $ButtonClicked to "3")
(goto: "Attack")
](else:)[
(alert: "Not enough energy.")
]
]
<div class="btn-stats">
Damage: $Slot3Damage<br>Energy Drain: $Slot3EnergyCost
</div>
](else-if: $Slot3Type is "Passive")[
(print: $Slot3 + ":")<br>
Passive Dmg: $Slot3Damage
](else-if: $Slot3Type is "Shield")[
(print: $Slot3 + ":")<br>
$Slot3Shield Shield
](else-if: $Slot3Type is "Battery")[
(print: $Slot3 + ":")<br>
+$Slot3Battery energy.
](else-if: $Slot3Type is "RepairKit")[
(if: $Slot3KitUses > 0)[
(link-repeat: $Slot3 + ":")[
(set: $ButtonClicked to "3")
(goto: "Attack")
]
<div class="btn-stats">
Healing: $Slot3Heal<br>Remaining: $Slot3KitUses
</div>
](else:)[
$Slot3<br>
Healing: $Slot3Heal<br>Remaining: $Slot3KitUses
]
](else-if: $Slot3Type is "Duplicator")[
Duplicator:<br>
X2 Winnings
](else-if: $Slot3Type is "Nitrous")[
Nitrous:<br>
Attack twice.
]
](else:)[
Empty
]
</div>
<div class="btn-slot">
(if: $Slot4 is not "Empty")[
(if: $Slot4Type is "Active")[
(link-repeat: $Slot4 + ":")[
(if: $PlayerEnergy >= $Slot4EnergyCost)[
(set: $ButtonClicked to "4")
(goto: "Attack")
](else:)[
(alert: "Not enough energy.")
]
]
<div class="btn-stats">
Damage: $Slot4Damage<br>Energy Drain: $Slot4EnergyCost
</div>
](else-if: $Slot4Type is "Passive")[
(print: $Slot4 + ":")<br>
Passive Dmg: $Slot4Damage
](else-if: $Slot4Type is "Shield")[
(print: $Slot4 + ":")<br>
$Slot4Shield Shield
](else-if: $Slot4Type is "Battery")[
(print: $Slot4 + ":")<br>
+$Slot4Battery energy.
](else-if: $Slot4Type is "RepairKit")[
(if: $Slot4KitUses > 0)[
(link-repeat: $Slot4 + ":")[
(set: $ButtonClicked to "4")
(goto: "Attack")
]
<div class="btn-stats">
Healing: $Slot4Heal<br>Remaining: $Slot4KitUses
</div>
](else:)[
$Slot4<br>
Healing: $Slot4Heal<br>Remaining: $Slot4KitUses
]
](else-if: $Slot4Type is "Duplicator")[
Duplicator:<br>
X2 Winnings
](else-if: $Slot4Type is "Nitrous")[
Nitrous:<br>
Attack twice.
]
](else:)[
Empty
]
</div>
<div class="btn-slot">
(if: $Slot5 is not "Empty")[
(if: $Slot5Type is "Active")[
(link-repeat: $Slot5 + ":")[
(if: $PlayerEnergy >= $Slot5EnergyCost)[
(set: $ButtonClicked to "5")
(goto: "Attack")
](else:)[
(alert: "Not enough energy.")
]
]
<div class="btn-stats">
Damage: $Slot5Damage<br>Energy Drain: $Slot5EnergyCost
</div>
](else-if: $Slot5Type is "Passive")[
(print: $Slot5 + ":")<br>
Passive Dmg: $Slot5Damage
](else-if: $Slot5Type is "Shield")[
(print: $Slot5 + ":")<br>
$Slot5Shield Shield
](else-if: $Slot5Type is "Battery")[
(print: $Slot5 + ":")<br>
+$Slot5Battery energy.
](else-if: $Slot5Type is "RepairKit")[
(if: $Slot5KitUses > 0)[
(link-repeat: $Slot5 + ":")[
(set: $ButtonClicked to "5")
(goto: "Attack")
]
<div class="btn-stats">
Healing: $Slot5Heal<br>Remaining: $Slot5KitUses
</div>
](else:)[
$Slot5<br>
Healing: $Slot5Heal<br>Remaining: $Slot5KitUses
]
](else-if: $Slot5Type is "Duplicator")[
Duplicator:<br>
X2 Winnings
](else-if: $Slot5Type is "Nitrous")[
Nitrous:<br>
Attack twice.
]
](else:)[
Empty
]
</div>
](else:)[
<div class="btn-slot">
(text-colour:black)[/\/\/\/\/\/\/\/\/\/\/\]
(link-repeat: "(text-colour:#940000)[EXIT BATTLE ARENA]")[
(goto: "LossScreen")
]
(text-colour:black)[\/\\/\\/\/\/\/\/\/\/\/]
</div>
]
</div>}{
(set: $PlayerWins to it + 1)
(if: $PlayerWins > 80)[
(set: $ChampionWins to it - 1)
]
(set: $Credits to it + $EnemyReward)
(if: $X2Reward is True)[
(set: $Credits to it + $EnemyReward)
]
}(text-style:"bold","expand","sway")[Victory!!]
$Log
$Opponent has been defeated!
You received $EnemyReward (if: $X2Reward is True)[x2! ]CREDITS as a reward.
Current Credits: $Credits
Total Number of Wins: $PlayerWins
(if: $PlayerWins is $NeededWins)[
(text-style:"bold","expand")[(text-colour:#fff700)[Congratulations! You've moved up in rank!]]
]
[[Return to Main Menu->Main Menu]]{(set: $Log to " ")
(set: $PlayersAttackLog to " ")
(set: $PDamage to 0)
(set: $PWeaponCount to 0)
(if: $BattleRank is "Steel League")[
(set: $OppWeaponSelector to (random: 1, 3))
(if: $OppWeaponSelector is 1)[
(set: $OpponentWeapon to "Spear")
(set: $OpponentDamage to 2)
](else-if: $OppWeaponSelector is 2)[
(set: $OpponentWeapon to "Flamethrower")
(set: $OpponentDamage to 8)
](else-if: $OppWeaponSelector is 3)[
(set: $OpponentWeapon to "Sub Machine Gun")
(set: $OpponentDamage to 20)
]
]
(if: $BattleRank is "Apex Division")[
(set: $OppWeaponSelector to (random: 1, 3))
(if: $OppWeaponSelector is 1)[
(set: $OpponentWeapon to "Rifle")
(set: $OpponentDamage to 12)
](else-if: $OppWeaponSelector is 2)[
(set: $OpponentWeapon to "Flamethrower")
(set: $OpponentDamage to 8)
](else-if: $OppWeaponSelector is 3)[
(set: $OpponentWeapon to "Rail Gun")
(set: $OpponentDamage to 30)
]
]
(if: $BattleRank is "Cyber Gods")[
(set: $OppWeaponSelector to (random: 1, 5))
(if: $OppWeaponSelector is 1)[
(set: $OpponentWeapon to "Flamethrower")
(set: $OpponentDamage to 8)
](else-if: $OppWeaponSelector is 2)[
(set: $OpponentWeapon to "Sub Machine Gun")
(set: $OpponentDamage to 20)
](else-if: $OppWeaponSelector is 3)[
(set: $OpponentWeapon to "Rifle")
(set: $OpponentDamage to 12)
](else-if: $OppWeaponSelector is 4)[
(set: $OpponentWeapon to "Rail Gun")
(set: $OpponentDamage to 30)
](else-if: $OppWeaponSelector is 5)[
(set: $OpponentWeapon to "Heal")
(set: $OpponentHeal to 20)
]
]
}Attack!
{
(if: $ButtonClicked is "1")[
Slot 1: $Slot1<br>
(if: $Slot1Type is "Active")[
(set: $PlayersAttackLog to "You attacked with your " + $Slot1 + " and dealt " + (str: $Slot1Damage) + " damage!<br>")
(set: $OpponentHP to $OpponentHP - $Slot1Damage)
(if: $Slot1EnergyCost > 0)[
(set: $PlayersAttackLog to it + (str: $Slot1EnergyCost) + " energy drained.")
]
(set: $EnergyDrain to $Slot1EnergyCost)
](else-if: $Slot1Type is "RepairKit")[
(set: $PlayersAttackLog to it + "You recovered " + (str: $Slot1Heal) + " health.")
(set: $Slot1KitUses to it - 1)
(set: $CurrentPlayerHP to it + $Slot1Heal)
(if: $CurrentPlayerHP > $MaxHP)[
(set: $CurrentPlayerHP to $MaxHP)
]
]
](else-if: $ButtonClicked is "2")[
Slot 2: $Slot2<br>
(if: $Slot2Type is "Active")[
(set: $PlayersAttackLog to "You attacked with your " + $Slot2 + " and dealt " + (str: $Slot2Damage) + " damage!<br>")
(set: $OpponentHP to $OpponentHP - $Slot2Damage)
(if: $Slot2EnergyCost > 0)[
(set: $PlayersAttackLog to it + (str: $Slot2EnergyCost) + " energy drained.")
]
(set: $EnergyDrain to $Slot2EnergyCost)
](else-if: $Slot2Type is "RepairKit")[
(set: $PlayersAttackLog to it + "You recovered " + (str: $Slot2Heal) + " health.")
(set: $Slot2KitUses to it - 1)
(set: $CurrentPlayerHP to it + $Slot2Heal)
]
](else-if: $ButtonClicked is "3")[
Slot 3: $Slot3<br>
(if: $Slot3Type is "Active")[
(set: $PlayersAttackLog to "You attacked with your " + $Slot3 + " and dealt " + (str: $Slot3Damage) + " damage!<br>")
(set: $OpponentHP to $OpponentHP - $Slot3Damage)
(if: $Slot3EnergyCost > 0)[
(set: $PlayersAttackLog to it + (str: $Slot3EnergyCost) + " energy drained.")
]
(set: $EnergyDrain to $Slot3EnergyCost)
](else-if: $Slot3Type is "RepairKit")[
(set: $PlayersAttackLog to it + "You recovered " + (str: $Slot3Heal) + " health.")<br>
(set: $Slot3KitUses to it - 1)
(set: $CurrentPlayerHP to it + $Slot3Heal)
]
](else-if: $ButtonClicked is "4")[
Slot 4: $Slot4<br>
(if: $Slot4Type is "Active")[
(set: $PlayersAttackLog to "You attacked with your " + $Slot4 + " and dealt " + (str: $Slot4Damage) + " damage!<br>")
(set: $OpponentHP to $OpponentHP - $Slot4Damage)
(if: $Slot4EnergyCost > 0)[
(set: $PlayersAttackLog to it + (str: $Slot4EnergyCost) + " energy drained.")
]
(set: $EnergyDrain to $Slot4EnergyCost)
](else-if: $Slot4Type is "RepairKit")[
(set: $PlayersAttackLog to it + "You recovered " + (str: $Slot4Heal) + " health.")<br>
(set: $Slot3KitUses to it - 1)
(set: $CurrentPlayerHP to it + $Slot4Heal)
]
](else-if: $ButtonClicked is "5")[
Slot 5: $Slot5<br>
(if: $Slot5Type is "Active")[
(set: $PlayersAttackLog to "You attacked with your " + $Slot5 + " and dealt " + (str: $Slot5Damage) + " damage!<br>")
(set: $OpponentHP to $OpponentHP - $Slot5Damage)
(if: $Slot5EnergyCost > 0)[
(set: $PlayersAttackLog to it + (str: $Slot5EnergyCost) + " energy drained.")
]
(set: $EnergyDrain to $Slot5EnergyCost)
](else-if: $Slot5Type is "RepairKit")[
(set: $PlayersAttackLog to it + "You recovered " + (str: $Slot5Heal) + " health.")<br>
(set: $Slot5KitUses to it - 1)
(set: $CurrentPlayerHP to it + $Slot5Heal)
]
](else-if: $ButtonClicked is "Empty")[
(set: $PlayersAttackLog to "You did nothing.<br>")
]
}{
(if: $Slot1Type is "Passive")[
(set: $PDamage to it + $Slot1Damage)
(set: $PWeaponCount to it + 1)
(set: $PWeapon1 to $Slot1)
](else-if: $Slot1Type is "Shield")[
](else-if: $Slot1Type is "Battery")[
(set: $PlayersEnergyRecharge to $Slot1Battery)
](else-if: $Slot1Type is "CreditDuplicator")[
](else-if: $Slot1Type is "Nitrous")[
(if: $AttackedOnce is False)[
(set: $AttackAgain to True)
(set: $AttackedOnce to True)
]
]<br>
(if: $Slot2Type is "Passive")[
(set: $PDamage to it + $Slot2Damage)
(if: $PWeaponCount is 0)[
(set: $PWeapon1 to $Slot2)
](else-if: $PWeaponCount is 1)[
(set: $PWeapon2 to $Slot2)
](set: $PWeaponCount to it + 1)
](else-if: $Slot2Type is "Shield")[
Slot 2 Sheilding: $Slot2Shield
](else-if: $Slot2Type is "Battery")[
Slot 2 Recharge: $Slot2Battery
(set: $PlayersEnergyRecharge to $Slot2Battery)
](else-if: $Slot2Type is "CreditDuplicator")[
(set: $X2Reward to True)
](else-if: $Slot2Type is "Nitrous")[
Two Attacks!
(if: $AttackedOnce is False)[
(set: $AttackAgain to True)
(set: $AttackedOnce to True)
]
]<br>
(if: $Slot3Type is "Passive")[
(set: $PDamage to it + $Slot3Damage)
(if: $PWeaponCount is 0)[
(set: $PWeapon1 to $Slot3)
](else-if: $PWeaponCount is 1)[
(set: $PWeapon2 to $Slot3)
](else-if: $PWeaponCount is 2)[
(set: $PWeapon3 to $Slot3)
](set: $PWeaponCount to it + 1)
](else-if: $Slot3Type is "Shield")[
Slot 3 Sheilding: $Slot3Shield
](else-if: $Slot3Type is "Battery")[
Slot 3 Recharge: $Slot3Battery
(set: $PlayersEnergyRecharge to $Slot3Battery)
](else-if: $Slot3Type is "CreditDuplicator")[
(set: $X2Reward to True)
](else-if: $Slot3Type is "Nitrous")[
Two Attacks!
(if: $AttackedOnce is False)[
(set: $AttackAgain to True)
(set: $AttackedOnce to True)
]
]<br>
(if: $Slot4Type is "Passive")[
(set: $PDamage to it + $Slot4Damage)
(if: $PWeaponCount is 0)[
(set: $PWeapon1 to $Slot4)
](else-if: $PWeaponCount is 1)[
(set: $PWeapon2 to $Slot4)
](else-if: $PWeaponCount is 2)[
(set: $PWeapon3 to $Slot4)
](set: $PWeaponCount to it + 1)
](else-if: $Slot4Type is "Shield")[
Slot 4 Sheilding: $Slot4Shield
](else-if: $Slot4Type is "Battery")[
Slot 4 Recharge: $Slot4Battery
(set: $PlayersEnergyRecharge to $Slot4Battery)
](else-if: $Slot4Type is "CreditDuplicator")[
(set: $X2Reward to True)
](else-if: $Slot4Type is "Nitrous")[
Two Attacks!
(if: $AttackedOnce is False)[
(set: $AttackAgain to True)
(set: $AttackedOnce to True)
]
]<br>
(if: $Slot5Type is "Passive")[
(set: $PDamage to it + $Slot5Damage)
(if: $PWeaponCount is 0)[
(set: $PWeapon1 to $Slot5)
](else-if: $PWeaponCount is 1)[
(set: $PWeapon2 to $Slot5)
](else-if: $PWeaponCount is 2)[
(set: $PWeapon3 to $Slot5)
](set: $PWeaponCount to it + 1)
](else-if: $Slot5Type is "Shield")[
Slot 5 Sheilding: $Slot5Shield
](else-if: $Slot5Type is "Battery")[
Slot 5 Recharge: $Slot5Battery
(set: $PlayersEnergyRecharge to $Slot5Battery)
](else-if: $Slot5Type is "CreditDuplicator")[
(set: $X2Reward to True)
](else-if: $Slot5Type is "Nitrous")[
Two Attacks!
(if: $AttackedOnce is False)[
(set: $AttackAgain to True)
(set: $AttackedOnce to True)
]
]
}
{
(if: $OpponentPassiveDamage > 0 and $ButtonClicked is not "Empty")[
(set: $PlayersAttackLog to it + "<br>You take " + (str: $OpponentPassiveDamage) + " damage from " + $Opponent + "'s " + $OpponentPassive)
(set: $CurrentPlayerHP to it - $OpponentPassiveDamage)
]
(set: $Log to it + (str: $PlayersAttackLog))
(if: $ButtonClicked is "Empty")[
(set: $AttackAgain to False)
]
(if: $OpponentHP > 0)[
(if: $AttackAgain is False)[
(set: $AttackedOnce to False)
(if: $OpponentWeapon is "Heal")[
(set: $Log to it + "<br>$Opponent used an Advanced Repair Kit to heal $OpponentHeal HP.<br>")
](else:)[
(set: $Log to it + "<br>$Opponent used $OpponentWeapon dealing $OpponentDamage damage!<br>")
(set: $OpponentHP to it - $PDamage)
(if: $PDamage > 0)[
(if: $PWeaponCount is 1)[
(set: $Log to it + "<br>$Opponent took $PDamage damage from your $PWeapon1.<br>")
](else-if: $PWeaponCount is 2)[
(set: $Log to it + "<br>$Opponent took $PDamage damage from your $PWeapon1 and $PWeapon2.<br>")
](else-if: $PWeaponCount is 3)[
(set: $Log to it + "<br>$Opponent took $PDamage damage from your $PWeapon1, $PWeapon2, and $PWeapon3.<br>")
]
]]{
(if: $PlayerShield > 0)[
(if: $OpponentDamage > $PlayerShield)[
(set: $OpponentDamage to it - $PlayerShield)
(set: $PlayerShield to 0)
(set: $CurrentPlayerHP to it - $OpponentDamage)
(set: $Log to it + "<br>Your shield was depleted, you took " + (str: $OpponentDamage) + " damage.<br>")
](else:)[
(set: $PlayerShield to it - $OpponentDamage)
(if: $PlayerShield > 0)[
(set: $Log to it + "<br>Your shield was depleted by " + (str: $OpponentDamage) + ".<br>")
](else:)[
(set: $Log to it + "<br>Your shield was depleted.<br>")]
]
](else:)[
(set: $CurrentPlayerHP to it - $OpponentDamage)
]
}
](else:)[
(set: $AttackAgain to False)
(set: $Log to it + "<br>You can attack again!")
]
(if: $OpponentHP <= 0)[
(go-to: "VictoryPage")
]
(if: $PlayersEnergyRecharge > 0)[
(set: $Log to it + "<br>" + (str: $PlayersEnergyRecharge) + " energy recharged.")
]
(set: $PlayerEnergy to it - $EnergyDrain)
(set: $PlayerEnergy to it + $PlayersEnergyRecharge)
(if: $PlayerEnergy > $PlayerMaxEnergy)[
(set: $PlayerEnergy to $PlayerMaxEnergy)
]
](else:)[
(go-to: "VictoryPage")
]
}$Log
$OpponentDamage
Player HP: $CurrentPlayerHP / $MaxHP
Player Energy: $PlayerEnergy / $PlayerMaxEnergy
Opponent HP: $OpponentHP / $OpponentMaxHP
Opponent Energy: ∞
[[Back->BattleScreen]]
(if: $CurrentPlayerHP <= 0)[
(set: $CurrentPlayerHP to 0)
(set: $Log to it + " <br>" + "(text-colour:#b80000)[You have been defeated!]")
]
(goto: "BattleScreen")
(else-if: $ButtonClicked is "4")[
Slot 4: $Slot4<br>
(if: $Slot4Type is "Active")[
(set: $PlayersAttackLog to "You attacked with your " + $Slot4 + " and dealt " + (str: $Slot4Damage)+ " damage!")
(set: $OpponentHP to $OpponentHP - $Slot4Damage)
Damage: $Slot4Damage<br>
Energy Cost: $Slot4EnergyCost
(set: $EnergyDrain to $Slot4EnergyCost)
](else-if: $Slot4Type is "RepairKit")[
Repair: $Slot4Heal<br>
Uses: $Slot4Uses{(set: $Log to " ")
(set: $PlayersAttackLog to " ")
}Attack!
{
Slot 1: $Slot1<br>
(set: $PlayersAttackLog to "You attacked with your " + $Slot1 + " and dealt " + (str: $Slot1Damage) + " damage!<br>")
(set: $OpponentHP to $OpponentHP - $Slot1Damage)
}{
(set: $Log to it + (str: $PlayersAttackLog))
(set: $OpponentHP to it - $PDamage)
(if: $OpponentHP > 0)[
(set: $Log to it + "<br>$Opponent uses $OpponentWeapon dealing no damage!")
](else:)[(go-to: "VictoryTutorial")
]
}$Log
(goto: "BattleTutorial"){
(set: $PlayerWins to it + 1)
(set: $Credits to it + 5)
}(text-style:"bold","expand","buoy")[Victory!!]
$Opponent has been defeated!
You receive 5 CREDITS as a reward.
Current Credits: $Credits
Total Number of Wins: $PlayerWins
[[Return to Main Menu->Main Menu]]{
(set: $Tutorial to True)
}{(set: $Credits to it + 5)
}The match is over.
(text-style:"buoy")[(text-colour:#b80000)[You lost the battle!]]
//(Try buying some new parts or changing your equiped items.)//
You received 5 CREDITS for competing.
Current Credits: $Credits
Total Number of Wins: $PlayerWins
[[Return to Main Menu->Main Menu]]|Savings>[{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
}Current Bot: $CurrentlyActiveBot
Name Your Bot: (text-colour:#647d70)[//(Max 12 Characters)//]
|lefty>[(input: 2bind $PlayerBotName, " ")]{
<style>
tw-hook[name="lefty"] {
display: block;
text-align: left;
margin-left: 0;
}
tw-hook[name="lefty"] input {
width: 10VW;
}
</style>}|TooMany>[]
{
(link-repeat: "Save Bot A")[
(if: $PlayerBotName's length > 12)[
(replace: ?TooMany)[Too Many Characters.]
](else-if: $PlayerBotName's length <= 12)[
(replace: ?TooMany)[]
(set: $Saved1BotBody to $BotBody)
(set: $SavedBotOne to $PlayerBotName)
(set: $CurrentlyActiveBot to $SavedBotOne)
(set: $Saved1Slot1 to $Slot1)
(set: $Saved1Slot1Type to $Slot1Type)
(if: $Slot1Type is "Active")[
(set: $Saved1Slot1Damage to $Slot1Damage)
(set: $Saved1Slot1EnergyCost to $Slot1EnergyCost)
](else-if: $Slot1Type is "Passive")[
(set: $Saved1Slot1Damage to $Slot1Damage)
](else-if: $Slot1Type is "Shield")[
(set: $Saved1Slot1Shield to $Slot1Shield)
](else-if: $Slot1Type is "Battery")[
(set: $Saved1Slot1Battery to $Slot1Battery)
](else-if: $Slot1Type is "RepairKit")[
(set: $Saved1Slot1Heal to $Slot1Heal)
(set: $Saved1Slot1Uses to $Slot1Uses)
]
(set: $Saved1Slot2 to $Slot2)
(set: $Saved1Slot2Type to $Slot2Type)
(if: $Slot2Type is "Active")[
(set: $Saved1Slot2Damage to $Slot2Damage)
(set: $Saved1Slot2EnergyCost to $Slot2EnergyCost)
](else-if: $Slot2Type is "Passive")[
(set: $Saved1Slot2Damage to $Slot2Damage)
](else-if: $Slot2Type is "Shield")[
(set: $Saved1Slot2Shield to $Slot2Shield)
](else-if: $Slot2Type is "Battery")[
(set: $Saved1Slot2Battery to $Slot2Battery)
](else-if: $Slot2Type is "RepairKit")[
(set: $Saved1Slot2Heal to $Slot2Heal)
(set: $Saved1Slot2Uses to $Slot2Uses)
]
(set: $Saved1Slot3 to $Slot3)
(set: $Saved1Slot3Type to $Slot3Type)
(if: $Slot3Type is "Active")[
(set: $Saved1Slot3Damage to $Slot3Damage)
(set: $Saved1Slot3EnergyCost to $Slot3EnergyCost)
](else-if: $Slot3Type is "Passive")[
(set: $Saved1Slot3Damage to $Slot3Damage)
](else-if: $Slot3Type is "Shield")[
(set: $Saved1Slot3Shield to $Slot3Shield)
](else-if: $Slot3Type is "Battery")[
(set: $Saved1Slot3Battery to $Slot3Battery)
](else-if: $Slot3Type is "RepairKit")[
(set: $Saved1Slot3Heal to $Slot3Heal)
(set: $Saved1Slot3Uses to $Slot3Uses)
]
(set: $Saved1Slot4 to $Slot4)
(set: $Saved1Slot4Type to $Slot4Type)
(if: $Slot4Type is "Active")[
(set: $Saved1Slot4Damage to $Slot4Damage)
(set: $Saved1Slot4EnergyCost to $Slot4EnergyCost)
](else-if: $Slot4Type is "Passive")[
(set: $Saved1Slot4Damage to $Slot4Damage)
](else-if: $Slot4Type is "Shield")[
(set: $Saved1Slot4Shield to $Slot4Shield)
](else-if: $Slot4Type is "Battery")[
(set: $Saved1Slot4Battery to $Slot4Battery)
](else-if: $Slot4Type is "RepairKit")[
(set: $Saved1Slot4Heal to $Slot4Heal)
(set: $Saved1Slot4Uses to $Slot4Uses)
]
(set: $Saved1Slot5 to $Slot5)
(set: $Saved1Slot5Type to $Slot5Type)
(if: $Slot5Type is "Active")[
(set: $Saved1Slot5Damage to $Slot5Damage)
(set: $Saved1Slot5EnergyCost to $Slot5EnergyCost)
](else-if: $Slot5Type is "Passive")[
(set: $Saved1Slot5Damage to $Slot5Damage)
](else-if: $Slot5Type is "Shield")[
(set: $Saved1Slot5Shield to $Slot5Shield)
](else-if: $Slot5Type is "Battery")[
(set: $Saved1Slot5Battery to $Slot5Battery)
](else-if: $Slot5Type is "RepairKit")[
(set: $Saved1Slot5Heal to $Slot5Heal)
(set: $Saved1Slot5Uses to $Slot5Uses)
]
(if: $PlayerBotName is "")[
(set: $SavedBotOne to "Unnamed Bot")
]
(replace: ?Savings)[(display: "SaveCurrent")]
(set: $AtLeastOneSaved to True)
]
]: $SavedBotOne
<br>
<br>
(link-repeat: "Save Bot B")[
(if: $PlayerBotName's length > 12)[
(replace: ?TooMany)[Too Many Characters.]
](else-if: $PlayerBotName's length <= 12)[
(replace: ?TooMany)[]
(set: $Saved2BotBody to $BotBody)
(set: $SavedBotTwo to $PlayerBotName)
(set: $CurrentlyActiveBot to $SavedBotTwo)
(set: $Saved2Slot1 to $Slot1)
(set: $Saved2Slot1Type to $Slot1Type)
(if: $Slot1Type is "Active")[
(set: $Saved2Slot1Damage to $Slot1Damage)
(set: $Saved2Slot1EnergyCost to $Slot1EnergyCost)
](else-if: $Slot1Type is "Passive")[
(set: $Saved2Slot1Damage to $Slot1Damage)
](else-if: $Slot1Type is "Shield")[
(set: $Saved2Slot1Shield to $Slot1Shield)
](else-if: $Slot1Type is "Battery")[
(set: $Saved2Slot1Battery to $Slot1Battery)
](else-if: $Slot1Type is "RepairKit")[
(set: $Saved2Slot1Heal to $Slot1Heal)
(set: $Saved2Slot1Uses to $Slot1Uses)
]
(set: $Saved2Slot2 to $Slot2)
(set: $Saved2Slot2Type to $Slot2Type)
(if: $Slot2Type is "Active")[
(set: $Saved2Slot2Damage to $Slot2Damage)
(set: $Saved2Slot2EnergyCost to $Slot2EnergyCost)
](else-if: $Slot2Type is "Passive")[
(set: $Saved2Slot2Damage to $Slot2Damage)
](else-if: $Slot2Type is "Shield")[
(set: $Saved2Slot2Shield to $Slot2Shield)
](else-if: $Slot2Type is "Battery")[
(set: $Saved2Slot2Battery to $Slot2Battery)
](else-if: $Slot2Type is "RepairKit")[
(set: $Saved2Slot2Heal to $Slot2Heal)
(set: $Saved2Slot2Uses to $Slot2Uses)
]
(set: $Saved2Slot3 to $Slot3)
(set: $Saved2Slot3Type to $Slot3Type)
(if: $Slot3Type is "Active")[
(set: $Saved2Slot3Damage to $Slot3Damage)
(set: $Saved2Slot3EnergyCost to $Slot3EnergyCost)
](else-if: $Slot3Type is "Passive")[
(set: $Saved2Slot3Damage to $Slot3Damage)
](else-if: $Slot3Type is "Shield")[
(set: $Saved2Slot3Shield to $Slot3Shield)
](else-if: $Slot3Type is "Battery")[
(set: $Saved2Slot3Battery to $Slot3Battery)
](else-if: $Slot3Type is "RepairKit")[
(set: $Saved2Slot3Heal to $Slot3Heal)
(set: $Saved2Slot3Uses to $Slot3Uses)
]
(set: $Saved2Slot4 to $Slot4)
(set: $Saved2Slot4Type to $Slot4Type)
(if: $Slot4Type is "Active")[
(set: $Saved2Slot4Damage to $Slot4Damage)
(set: $Saved2Slot4EnergyCost to $Slot4EnergyCost)
](else-if: $Slot4Type is "Passive")[
(set: $Saved2Slot4Damage to $Slot4Damage)
](else-if: $Slot4Type is "Shield")[
(set: $Saved2Slot4Shield to $Slot4Shield)
](else-if: $Slot4Type is "Battery")[
(set: $Saved2Slot4Battery to $Slot4Battery)
](else-if: $Slot4Type is "RepairKit")[
(set: $Saved2Slot4Heal to $Slot4Heal)
(set: $Saved2Slot4Uses to $Slot4Uses)
]
(set: $Saved2Slot5 to $Slot5)
(set: $Saved2Slot5Type to $Slot5Type)
(if: $Slot5Type is "Active")[
(set: $Saved2Slot5Damage to $Slot5Damage)
(set: $Saved2Slot5EnergyCost to $Slot5EnergyCost)
](else-if: $Slot5Type is "Passive")[
(set: $Saved2Slot5Damage to $Slot5Damage)
](else-if: $Slot5Type is "Shield")[
(set: $Saved2Slot5Shield to $Slot5Shield)
](else-if: $Slot5Type is "Battery")[
(set: $Saved2Slot5Battery to $Slot5Battery)
](else-if: $Slot5Type is "RepairKit")[
(set: $Saved2Slot5Heal to $Slot5Heal)
(set: $Saved2Slot5Uses to $Slot5Uses)
]
(if: $PlayerBotName is "")[
(set: $SavedBotTwo to "Unnamed Bot")
]
(replace: ?Savings)[(display: "SaveCurrent")]
(set: $AtLeastOneSaved to True)
]
]: $SavedBotTwo
<br>
<br>
(link-repeat: "Save Bot C")[
(if: $PlayerBotName's length > 12)[
(replace: ?TooMany)[Too Many Characters.]
](else-if: $PlayerBotName's length <= 12)[
(replace: ?TooMany)[]
(set: $Saved3BotBody to $BotBody)
(set: $SavedBotThree to $PlayerBotName)
(set: $CurrentlyActiveBot to $SavedBotThree)
(set: $Saved3Slot1 to $Slot1)
(set: $Saved3Slot1Type to $Slot1Type)
(if: $Slot1Type is "Active")[
(set: $Saved3Slot1Damage to $Slot1Damage)
(set: $Saved3Slot1EnergyCost to $Slot1EnergyCost)
](else-if: $Slot1Type is "Passive")[
(set: $Saved3Slot1Damage to $Slot1Damage)
](else-if: $Slot1Type is "Shield")[
(set: $Saved3Slot1Shield to $Slot1Shield)
](else-if: $Slot1Type is "Battery")[
(set: $Saved3Slot1Battery to $Slot1Battery)
](else-if: $Slot1Type is "RepairKit")[
(set: $Saved3Slot1Heal to $Slot1Heal)
(set: $Saved3Slot1Uses to $Slot1Uses)
]
(set: $Saved3Slot2 to $Slot2)
(set: $Saved3Slot2Type to $Slot2Type)
(if: $Slot2Type is "Active")[
(set: $Saved3Slot2Damage to $Slot2Damage)
(set: $Saved3Slot2EnergyCost to $Slot2EnergyCost)
](else-if: $Slot2Type is "Passive")[
(set: $Saved3Slot2Damage to $Slot2Damage)
](else-if: $Slot2Type is "Shield")[
(set: $Saved3Slot2Shield to $Slot2Shield)
](else-if: $Slot2Type is "Battery")[
(set: $Saved3Slot2Battery to $Slot2Battery)
](else-if: $Slot2Type is "RepairKit")[
(set: $Saved3Slot2Heal to $Slot2Heal)
(set: $Saved3Slot2Uses to $Slot2Uses)
]
(set: $Saved3Slot3 to $Slot3)
(set: $Saved3Slot3Type to $Slot3Type)
(if: $Slot3Type is "Active")[
(set: $Saved3Slot3Damage to $Slot3Damage)
(set: $Saved3Slot3EnergyCost to $Slot3EnergyCost)
](else-if: $Slot3Type is "Passive")[
(set: $Saved3Slot3Damage to $Slot3Damage)
](else-if: $Slot3Type is "Shield")[
(set: $Saved3Slot3Shield to $Slot3Shield)
](else-if: $Slot3Type is "Battery")[
(set: $Saved3Slot3Battery to $Slot3Battery)
](else-if: $Slot3Type is "RepairKit")[
(set: $Saved3Slot3Heal to $Slot3Heal)
(set: $Saved3Slot3Uses to $Slot3Uses)
]
(set: $Saved3Slot4 to $Slot4)
(set: $Saved3Slot4Type to $Slot4Type)
(if: $Slot4Type is "Active")[
(set: $Saved3Slot4Damage to $Slot4Damage)
(set: $Saved3Slot4EnergyCost to $Slot4EnergyCost)
](else-if: $Slot4Type is "Passive")[
(set: $Saved3Slot4Damage to $Slot4Damage)
](else-if: $Slot4Type is "Shield")[
(set: $Saved3Slot4Shield to $Slot4Shield)
](else-if: $Slot4Type is "Battery")[
(set: $Saved3Slot4Battery to $Slot4Battery)
](else-if: $Slot4Type is "RepairKit")[
(set: $Saved3Slot4Heal to $Slot4Heal)
(set: $Saved3Slot4Uses to $Slot4Uses)
]
(set: $Saved3Slot5 to $Slot5)
(set: $Saved3Slot5Type to $Slot5Type)
(if: $Slot5Type is "Active")[
(set: $Saved3Slot5Damage to $Slot5Damage)
(set: $Saved3Slot5EnergyCost to $Slot5EnergyCost)
](else-if: $Slot5Type is "Passive")[
(set: $Saved3Slot5Damage to $Slot5Damage)
](else-if: $Slot5Type is "Shield")[
(set: $Saved3Slot5Shield to $Slot5Shield)
](else-if: $Slot5Type is "Battery")[
(set: $Saved3Slot5Battery to $Slot5Battery)
](else-if: $Slot5Type is "RepairKit")[
(set: $Saved3Slot5Heal to $Slot5Heal)
(set: $Saved3Slot5Uses to $Slot5Uses)
]
(if: $PlayerBotName is "")[
(set: $SavedBotThree to "Unnamed Bot")
]
(replace: ?Savings)[(display: "SaveCurrent")]
(set: $AtLeastOneSaved to True)
]
]: $SavedBotThree
<br>
<br>
(link-repeat: "Save Bot D")[
(if: $PlayerBotName's length > 12)[
(replace: ?TooMany)[Too Many Characters.]
](else-if: $PlayerBotName's length <= 12)[
(replace: ?TooMany)[]
(set: $Saved4BotBody to $BotBody)
(set: $SavedBotFour to $PlayerBotName)
(set: $CurrentlyActiveBot to $SavedBotFour)
(set: $Saved4Slot1 to $Slot1)
(set: $Saved4Slot1Type to $Slot1Type)
(if: $Slot1Type is "Active")[
(set: $Saved4Slot1Damage to $Slot1Damage)
(set: $Saved4Slot1EnergyCost to $Slot1EnergyCost)
](else-if: $Slot1Type is "Passive")[
(set: $Saved4Slot1Damage to $Slot1Damage)
](else-if: $Slot1Type is "Shield")[
(set: $Saved4Slot1Shield to $Slot1Shield)
](else-if: $Slot1Type is "Battery")[
(set: $Saved4Slot1Battery to $Slot1Battery)
](else-if: $Slot1Type is "RepairKit")[
(set: $Saved4Slot1Heal to $Slot1Heal)
(set: $Saved4Slot1Uses to $Slot1Uses)
]
(set: $Saved4Slot2 to $Slot2)
(set: $Saved4Slot2Type to $Slot2Type)
(if: $Slot2Type is "Active")[
(set: $Saved4Slot2Damage to $Slot2Damage)
(set: $Saved4Slot2EnergyCost to $Slot2EnergyCost)
](else-if: $Slot2Type is "Passive")[
(set: $Saved4Slot2Damage to $Slot2Damage)
](else-if: $Slot2Type is "Shield")[
(set: $Saved4Slot2Shield to $Slot2Shield)
](else-if: $Slot2Type is "Battery")[
(set: $Saved4Slot2Battery to $Slot2Battery)
](else-if: $Slot2Type is "RepairKit")[
(set: $Saved4Slot2Heal to $Slot2Heal)
(set: $Saved4Slot2Uses to $Slot2Uses)
]
(set: $Saved4Slot3 to $Slot3)
(set: $Saved4Slot3Type to $Slot3Type)
(if: $Slot3Type is "Active")[
(set: $Saved4Slot3Damage to $Slot3Damage)
(set: $Saved4Slot3EnergyCost to $Slot3EnergyCost)
](else-if: $Slot3Type is "Passive")[
(set: $Saved4Slot3Damage to $Slot3Damage)
](else-if: $Slot3Type is "Shield")[
(set: $Saved4Slot3Shield to $Slot3Shield)
](else-if: $Slot3Type is "Battery")[
(set: $Saved4Slot3Battery to $Slot3Battery)
](else-if: $Slot3Type is "RepairKit")[
(set: $Saved4Slot3Heal to $Slot3Heal)
(set: $Saved4Slot3Uses to $Slot3Uses)
]
(set: $Saved4Slot4 to $Slot4)
(set: $Saved4Slot4Type to $Slot4Type)
(if: $Slot4Type is "Active")[
(set: $Saved4Slot4Damage to $Slot4Damage)
(set: $Saved4Slot4EnergyCost to $Slot4EnergyCost)
](else-if: $Slot4Type is "Passive")[
(set: $Saved4Slot4Damage to $Slot4Damage)
](else-if: $Slot4Type is "Shield")[
(set: $Saved4Slot4Shield to $Slot4Shield)
](else-if: $Slot4Type is "Battery")[
(set: $Saved4Slot4Battery to $Slot4Battery)
](else-if: $Slot4Type is "RepairKit")[
(set: $Saved4Slot4Heal to $Slot4Heal)
(set: $Saved4Slot4Uses to $Slot4Uses)
]
(set: $Saved4Slot5 to $Slot5)
(set: $Saved4Slot5Type to $Slot5Type)
(if: $Slot5Type is "Active")[
(set: $Saved4Slot5Damage to $Slot5Damage)
(set: $Saved4Slot5EnergyCost to $Slot5EnergyCost)
](else-if: $Slot5Type is "Passive")[
(set: $Saved4Slot5Damage to $Slot5Damage)
](else-if: $Slot5Type is "Shield")[
(set: $Saved4Slot5Shield to $Slot5Shield)
](else-if: $Slot5Type is "Battery")[
(set: $Saved4Slot5Battery to $Slot5Battery)
](else-if: $Slot5Type is "RepairKit")[
(set: $Saved4Slot5Heal to $Slot5Heal)
(set: $Saved4Slot5Uses to $Slot5Uses)
]
(if: $PlayerBotName is "")[
(set: $SavedBotFour to "Unnamed Bot")
]
(replace: ?Savings)[(display: "SaveCurrent")]
(set: $AtLeastOneSaved to True)
]
]: $SavedBotFour
<br>
<br>
(link-repeat: "Save Bot E")[
(if: $PlayerBotName's length > 12)[
(replace: ?TooMany)[Too Many Characters.]
](else-if: $PlayerBotName's length <= 12)[
(replace: ?TooMany)[]
(set: $Saved5BotBody to $BotBody)
(set: $SavedBotFive to $PlayerBotName)
(set: $CurrentlyActiveBot to $SavedBotFive)
(set: $Saved5Slot1 to $Slot1)
(set: $Saved5Slot1Type to $Slot1Type)
(if: $Slot1Type is "Active")[
(set: $Saved5Slot1Damage to $Slot1Damage)
(set: $Saved5Slot1EnergyCost to $Slot1EnergyCost)
](else-if: $Slot1Type is "Passive")[
(set: $Saved5Slot1Damage to $Slot1Damage)
](else-if: $Slot1Type is "Shield")[
(set: $Saved5Slot1Shield to $Slot1Shield)
](else-if: $Slot1Type is "Battery")[
(set: $Saved5Slot1Battery to $Slot1Battery)
](else-if: $Slot1Type is "RepairKit")[
(set: $Saved5Slot1Heal to $Slot1Heal)
(set: $Saved5Slot1Uses to $Slot1Uses)
]
(set: $Saved5Slot2 to $Slot2)
(set: $Saved5Slot2Type to $Slot2Type)
(if: $Slot2Type is "Active")[
(set: $Saved5Slot2Damage to $Slot2Damage)
(set: $Saved5Slot2EnergyCost to $Slot2EnergyCost)
](else-if: $Slot2Type is "Passive")[
(set: $Saved5Slot2Damage to $Slot2Damage)
](else-if: $Slot2Type is "Shield")[
(set: $Saved5Slot2Shield to $Slot2Shield)
](else-if: $Slot2Type is "Battery")[
(set: $Saved5Slot2Battery to $Slot2Battery)
](else-if: $Slot2Type is "RepairKit")[
(set: $Saved5Slot2Heal to $Slot2Heal)
(set: $Saved5Slot2Uses to $Slot2Uses)
]
(set: $Saved5Slot3 to $Slot3)
(set: $Saved5Slot3Type to $Slot3Type)
(if: $Slot3Type is "Active")[
(set: $Saved5Slot3Damage to $Slot3Damage)
(set: $Saved5Slot3EnergyCost to $Slot3EnergyCost)
](else-if: $Slot3Type is "Passive")[
(set: $Saved5Slot3Damage to $Slot3Damage)
](else-if: $Slot3Type is "Shield")[
(set: $Saved5Slot3Shield to $Slot3Shield)
](else-if: $Slot3Type is "Battery")[
(set: $Saved5Slot3Battery to $Slot3Battery)
](else-if: $Slot3Type is "RepairKit")[
(set: $Saved5Slot3Heal to $Slot3Heal)
(set: $Saved5Slot3Uses to $Slot3Uses)
]
(set: $Saved5Slot4 to $Slot4)
(set: $Saved5Slot4Type to $Slot4Type)
(if: $Slot4Type is "Active")[
(set: $Saved5Slot4Damage to $Slot4Damage)
(set: $Saved5Slot4EnergyCost to $Slot4EnergyCost)
](else-if: $Slot4Type is "Passive")[
(set: $Saved5Slot4Damage to $Slot4Damage)
](else-if: $Slot4Type is "Shield")[
(set: $Saved5Slot4Shield to $Slot4Shield)
](else-if: $Slot4Type is "Battery")[
(set: $Saved5Slot4Battery to $Slot4Battery)
](else-if: $Slot4Type is "RepairKit")[
(set: $Saved5Slot4Heal to $Slot4Heal)
(set: $Saved5Slot4Uses to $Slot4Uses)
]
(set: $Saved5Slot5 to $Slot5)
(set: $Saved5Slot5Type to $Slot5Type)
(if: $Slot5Type is "Active")[
(set: $Saved5Slot5Damage to $Slot5Damage)
(set: $Saved5Slot5EnergyCost to $Slot5EnergyCost)
](else-if: $Slot5Type is "Passive")[
(set: $Saved5Slot5Damage to $Slot5Damage)
](else-if: $Slot5Type is "Shield")[
(set: $Saved5Slot5Shield to $Slot5Shield)
](else-if: $Slot5Type is "Battery")[
(set: $Saved5Slot5Battery to $Slot5Battery)
](else-if: $Slot5Type is "RepairKit")[
(set: $Saved5Slot5Heal to $Slot5Heal)
(set: $Saved5Slot5Uses to $Slot5Uses)
]
(if: $PlayerBotName is "")[
(set: $SavedBotFive to "Unnamed Bot")
]
(replace: ?Savings)[(display: "SaveCurrent")]
(set: $AtLeastOneSaved to True)
]
]: $SavedBotFive
<br>
<br>
}
(link: "Return")[$goBack]
]|Loading>[{
(set: $goBack to [
(if: $BotBody is "None")[(goto: "None")]
(else-if: $BotBody is "Basic")[(goto: "BasicBody")]
(else-if: $BotBody is "Advanced")[(goto: "AdvancedBody")]
(else-if: $BotBody is "Superior")[(goto: "SuperiorBody")]
(else-if: $BotBody is "Master")[(goto: "MasterBody")]
(else-if: $BotBody is "God")[(goto: "GodBody")]
])
}Current Bot: $CurrentlyActiveBot
{
(link-repeat: "Load Bot A")[
(set: $BotBody to $Saved1BotBody)
(set: $CurrentlyActiveBot to $SavedBotOne)
(if: $Saved1Slot1Type is not "Empty")[
(set: $Slot1 to $Saved1Slot1)
(set: $Slot1Type to $Saved1Slot1Type)
(if: $Saved1Slot1Type is "Active")[
(set: $Slot1Damage to $Saved1Slot1Damage)
(set: $Slot1EnergyCost to $Saved1Slot1EnergyCost)
](else-if: $Saved1Slot1Type is "Passive")[
(set: $Slot1Damage to $Saved1Slot1Damage)
](else-if: $Saved1Slot1Type is "Shield")[
(set: $Slot1Shield to $Saved1Slot1Shield)
](else-if: $Saved1Slot1Type is "Battery")[
(set: $Slot1Battery to $Saved1Slot1Battery)
](else-if: $Saved1Slot1Type is "RepairKit")[
(set: $Slot1Heal to $Saved1Slot1Heal)
(set: $Slot1Uses to $Saved1Slot1Uses)
]
](else:)[
(set: $Slot1Type to "Empty")
(set: $Slot1 to "Empty")
]
(if: $Saved1Slot2Type is not "Empty")[
(set: $Slot2 to $Saved1Slot2)
(set: $Slot2Type to $Saved1Slot2Type)
(if: $Saved1Slot2Type is "Active")[
(set: $Slot2Damage to $Saved1Slot2Damage)
(set: $Slot2EnergyCost to $Saved1Slot2EnergyCost)
](else-if: $Saved1Slot2Type is "Passive")[
(set: $Slot2Damage to $Saved1Slot2Damage)
](else-if: $Saved1Slot2Type is "Shield")[
(set: $Slot2Shield to $Saved1Slot2Shield)
](else-if: $Saved1Slot2Type is "Battery")[
(set: $Slot2Battery to $Saved1Slot2Battery)
](else-if: $Saved1Slot2Type is "RepairKit")[
(set: $Slot2Heal to $Saved1Slot2Heal)
(set: $Slot2Uses to $Saved1Slot2Uses)
]
](else:)[
(set: $Slot2Type to "Empty")
(set: $Slot2 to "Empty")
]
(if: $Saved1Slot3Type is not "Empty")[
(set: $Slot3 to $Saved1Slot3)
(set: $Slot3Type to $Saved1Slot3Type)
(if: $Saved1Slot3Type is "Active")[
(set: $Slot3Damage to $Saved1Slot3Damage)
(set: $Slot3EnergyCost to $Saved1Slot3EnergyCost)
](else-if: $Saved1Slot3Type is "Passive")[
(set: $Slot3Damage to $Saved1Slot3Damage)
](else-if: $Saved1Slot3Type is "Shield")[
(set: $Slot3Shield to $Saved1Slot3Shield)
](else-if: $Saved1Slot3Type is "Battery")[
(set: $Slot3Battery to $Saved1Slot3Battery)
](else-if: $Saved1Slot3Type is "RepairKit")[
(set: $Slot3Heal to $Saved1Slot3Heal)
(set: $Slot3Uses to $Saved1Slot3Uses)
]
](else:)[
(set: $Slot3Type to "Empty")
(set: $Slot3 to "Empty")
]
(if: $Saved1Slot4Type is not "Empty")[
(set: $Slot4 to $Saved1Slot4)
(set: $Slot4Type to $Saved1Slot4Type)
(if: $Saved1Slot4Type is "Active")[
(set: $Slot4Damage to $Saved1Slot4Damage)
(set: $Slot4EnergyCost to $Saved1Slot4EnergyCost)
](else-if: $Saved1Slot4Type is "Passive")[
(set: $Slot4Damage to $Saved1Slot4Damage)
](else-if: $Saved1Slot4Type is "Shield")[
(set: $Slot4Shield to $Saved1Slot4Shield)
](else-if: $Saved1Slot4Type is "Battery")[
(set: $Slot4Battery to $Saved1Slot4Battery)
](else-if: $Saved1Slot4Type is "RepairKit")[
(set: $Slot4Heal to $Saved1Slot4Heal)
(set: $Slot4Uses to $Saved1Slot4Uses)
]
](else:)[
(set: $Slot4Type to "Empty")
(set: $Slot4 to "Empty")
]
(if: $Saved1Slot5Type is not "Empty")[
(set: $Slot5 to $Saved1Slot5)
(set: $Slot5Type to $Saved1Slot5Type)
(if: $Saved1Slot5Type is "Active")[
(set: $Slot5Damage to $Saved1Slot5Damage)
(set: $Slot5EnergyCost to $Saved1Slot5EnergyCost)
](else-if: $Saved1Slot5Type is "Passive")[
(set: $Slot5Damage to $Saved1Slot5Damage)
](else-if: $Saved1Slot5Type is "Shield")[
(set: $Slot5Shield to $Saved1Slot5Shield)
](else-if: $Saved1Slot5Type is "Battery")[
(set: $Slot5Battery to $Saved1Slot5Battery)
](else-if: $Saved1Slot5Type is "RepairKit")[
(set: $Slot5Heal to $Saved1Slot5Heal)
(set: $Slot5Uses to $Saved1Slot5Uses)
]
](else:)[
(set: $Slot5Type to "Empty")
(set: $Slot5 to "Empty")
]
(replace: ?Loading)[(display: "LoadSaved")]
]: $SavedBotOne
<br>
(link-repeat: "Load Bot B")[
(set: $BotBody to $Saved2BotBody)
(set: $CurrentlyActiveBot to $SavedBotTwo)
(if: $Saved2Slot1Type is not "Empty")[
(set: $Slot1 to $Saved2Slot1)
(set: $Slot1Type to $Saved2Slot1Type)
(if: $Saved2Slot1Type is "Active")[
(set: $Slot1Damage to $Saved2Slot1Damage)
(set: $Slot1EnergyCost to $Saved2Slot1EnergyCost)
](else-if: $Saved2Slot1Type is "Passive")[
(set: $Slot1Damage to $Saved2Slot1Damage)
](else-if: $Saved2Slot1Type is "Shield")[
(set: $Slot1Shield to $Saved2Slot1Shield)
](else-if: $Saved2Slot1Type is "Battery")[
(set: $Slot1Battery to $Saved2Slot1Battery)
](else-if: $Saved2Slot1Type is "RepairKit")[
(set: $Slot1Heal to $Saved2Slot1Heal)
(set: $Slot1Uses to $Saved2Slot1Uses)
]
](else:)[
(set: $Slot1Type to "Empty")
(set: $Slot1 to "Empty")
]
(if: $Saved2Slot2Type is not "Empty")[
(set: $Slot2 to $Saved2Slot2)
(set: $Slot2Type to $Saved2Slot2Type)
(if: $Saved2Slot2Type is "Active")[
(set: $Slot2Damage to $Saved2Slot2Damage)
(set: $Slot2EnergyCost to $Saved2Slot2EnergyCost)
](else-if: $Saved2Slot2Type is "Passive")[
(set: $Slot2Damage to $Saved2Slot2Damage)
](else-if: $Saved2Slot2Type is "Shield")[
(set: $Slot2Shield to $Saved2Slot2Shield)
](else-if: $Saved2Slot2Type is "Battery")[
(set: $Slot2Battery to $Saved2Slot2Battery)
](else-if: $Saved2Slot2Type is "RepairKit")[
(set: $Slot2Heal to $Saved2Slot2Heal)
(set: $Slot2Uses to $Saved2Slot2Uses)
]
](else:)[
(set: $Slot2Type to "Empty")
(set: $Slot2 to "Empty")
]
(if: $Saved2Slot3Type is not "Empty")[
(set: $Slot3 to $Saved2Slot3)
(set: $Slot3Type to $Saved2Slot3Type)
(if: $Saved2Slot3Type is "Active")[
(set: $Slot3Damage to $Saved2Slot3Damage)
(set: $Slot3EnergyCost to $Saved2Slot3EnergyCost)
](else-if: $Saved2Slot3Type is "Passive")[
(set: $Slot3Damage to $Saved2Slot3Damage)
](else-if: $Saved2Slot3Type is "Shield")[
(set: $Slot3Shield to $Saved2Slot3Shield)
](else-if: $Saved2Slot3Type is "Battery")[
(set: $Slot3Battery to $Saved2Slot3Battery)
](else-if: $Saved2Slot3Type is "RepairKit")[
(set: $Slot3Heal to $Saved2Slot3Heal)
(set: $Slot3Uses to $Saved2Slot3Uses)
]
](else:)[
(set: $Slot3Type to "Empty")
(set: $Slot3 to "Empty")
]
(if: $Saved2Slot4Type is not "Empty")[
(set: $Slot4 to $Saved2Slot4)
(set: $Slot4Type to $Saved2Slot4Type)
(if: $Saved2Slot4Type is "Active")[
(set: $Slot4Damage to $Saved2Slot4Damage)
(set: $Slot4EnergyCost to $Saved2Slot4EnergyCost)
](else-if: $Saved2Slot4Type is "Passive")[
(set: $Slot4Damage to $Saved2Slot4Damage)
](else-if: $Saved2Slot4Type is "Shield")[
(set: $Slot4Shield to $Saved2Slot4Shield)
](else-if: $Saved2Slot4Type is "Battery")[
(set: $Slot4Battery to $Saved2Slot4Battery)
](else-if: $Saved2Slot4Type is "RepairKit")[
(set: $Slot4Heal to $Saved2Slot4Heal)
(set: $Slot4Uses to $Saved2Slot4Uses)
]
](else:)[
(set: $Slot4Type to "Empty")
(set: $Slot4 to "Empty")
]
(if: $Saved2Slot5Type is not "Empty")[
(set: $Slot5 to $Saved2Slot5)
(set: $Slot5Type to $Saved2Slot5Type)
(if: $Saved2Slot5Type is "Active")[
(set: $Slot5Damage to $Saved2Slot5Damage)
(set: $Slot5EnergyCost to $Saved2Slot5EnergyCost)
](else-if: $Saved2Slot5Type is "Passive")[
(set: $Slot5Damage to $Saved2Slot5Damage)
](else-if: $Saved2Slot5Type is "Shield")[
(set: $Slot5Shield to $Saved2Slot5Shield)
](else-if: $Saved2Slot5Type is "Battery")[
(set: $Slot5Battery to $Saved2Slot5Battery)
](else-if: $Saved2Slot5Type is "RepairKit")[
(set: $Slot5Heal to $Saved5Slot5Heal)
(set: $Slot5Uses to $Saved5Slot5Uses)
]
](else:)[
(set: $Slot5Type to "Empty")
(set: $Slot5 to "Empty")
]
(replace: ?Loading)[(display: "LoadSaved")]
]: $SavedBotTwo
<br>
(link-repeat: "Load Bot C")[
(set: $BotBody to $Saved3BotBody)
(set: $CurrentlyActiveBot to $SavedBotThree)
(if: $Saved3Slot1Type is not "Empty")[
(set: $Slot1 to $Saved3Slot1)
(set: $Slot1Type to $Saved3Slot1Type)
(if: $Saved3Slot1Type is "Active")[
(set: $Slot1Damage to $Saved3Slot1Damage)
(set: $Slot1EnergyCost to $Saved3Slot1EnergyCost)
](else-if: $Saved3Slot1Type is "Passive")[
(set: $Slot1Damage to $Saved3Slot1Damage)
](else-if: $Saved3Slot1Type is "Shield")[
(set: $Slot1Shield to $Saved3Slot1Shield)
](else-if: $Saved3Slot1Type is "Battery")[
(set: $Slot1Battery to $Saved3Slot1Battery)
](else-if: $Saved3Slot1Type is "RepairKit")[
(set: $Slot1Heal to $Saved3Slot1Heal)
(set: $Slot1Uses to $Saved3Slot1Uses)
]
](else:)[
(set: $Slot1Type to "Empty")
(set: $Slot1 to "Empty")
]
(if: $Saved3Slot2Type is not "Empty")[
(set: $Slot2 to $Saved3Slot2)
(set: $Slot2Type to $Saved3Slot2Type)
(if: $Saved3Slot2Type is "Active")[
(set: $Slot2Damage to $Saved3Slot2Damage)
(set: $Slot2EnergyCost to $Saved3Slot2EnergyCost)
](else-if: $Saved3Slot2Type is "Passive")[
(set: $Slot2Damage to $Saved3Slot2Damage)
](else-if: $Saved3Slot2Type is "Shield")[
(set: $Slot2Shield to $Saved3Slot2Shield)
](else-if: $Saved3Slot2Type is "Battery")[
(set: $Slot2Battery to $Saved3Slot2Battery)
](else-if: $Saved3Slot2Type is "RepairKit")[
(set: $Slot2Heal to $Saved3Slot2Heal)
(set: $Slot2Uses to $Saved3Slot2Uses)
]
](else:)[
(set: $Slot2Type to "Empty")
(set: $Slot2 to "Empty")
]
(if: $Saved3Slot3Type is not "Empty")[
(set: $Slot3 to $Saved3Slot3)
(set: $Slot3Type to $Saved3Slot3Type)
(if: $Saved3Slot3Type is "Active")[
(set: $Slot3Damage to $Saved3Slot3Damage)
(set: $Slot3EnergyCost to $Saved3Slot3EnergyCost)
](else-if: $Saved3Slot3Type is "Passive")[
(set: $Slot3Damage to $Saved3Slot3Damage)
](else-if: $Saved3Slot3Type is "Shield")[
(set: $Slot3Shield to $Saved3Slot3Shield)
](else-if: $Saved3Slot3Type is "Battery")[
(set: $Slot3Battery to $Saved3Slot3Battery)
](else-if: $Saved3Slot3Type is "RepairKit")[
(set: $Slot3Heal to $Saved3Slot3Heal)
(set: $Slot3Uses to $Saved3Slot3Uses)
]
](else:)[
(set: $Slot3Type to "Empty")
(set: $Slot3 to "Empty")
]
(if: $Saved3Slot4Type is not "Empty")[
(set: $Slot4 to $Saved3Slot4)
(set: $Slot4Type to $Saved3Slot4Type)
(if: $Saved3Slot4Type is "Active")[
(set: $Slot4Damage to $Saved3Slot4Damage)
(set: $Slot4EnergyCost to $Saved3Slot4EnergyCost)
](else-if: $Saved3Slot4Type is "Passive")[
(set: $Slot4Damage to $Saved3Slot4Damage)
](else-if: $Saved3Slot4Type is "Shield")[
(set: $Slot4Shield to $Saved3Slot4Shield)
](else-if: $Saved3Slot4Type is "Battery")[
(set: $Slot4Battery to $Saved3Slot4Battery)
](else-if: $Saved3Slot4Type is "RepairKit")[
(set: $Slot4Heal to $Saved3Slot4Heal)
(set: $Slot4Uses to $Saved3Slot4Uses)
]
](else:)[
(set: $Slot4Type to "Empty")
(set: $Slot4 to "Empty")
]
(if: $Saved3Slot5Type is not "Empty")[
(set: $Slot5 to $Saved3Slot5)
(set: $Slot5Type to $Saved3Slot5Type)
(if: $Saved3Slot5Type is "Active")[
(set: $Slot5Damage to $Saved3Slot5Damage)
(set: $Slot5EnergyCost to $Saved3Slot5EnergyCost)
](else-if: $Saved3Slot5Type is "Passive")[
(set: $Slot5Damage to $Saved3Slot5Damage)
](else-if: $Saved3Slot5Type is "Shield")[
(set: $Slot5Shield to $Saved3Slot5Shield)
](else-if: $Saved3Slot5Type is "Battery")[
(set: $Slot5Battery to $Saved3Slot5Battery)
](else-if: $Saved3Slot5Type is "RepairKit")[
(set: $Slot5Heal to $Saved3Slot5Heal)
(set: $Slot5Uses to $Saved3Slot5Uses)
]
](else:)[
(set: $Slot5Type to "Empty")
(set: $Slot5 to "Empty")
]
(replace: ?Loading)[(display: "LoadSaved")]
]: $SavedBotThree
<br>
(link-repeat: "Load Bot D")[
(set: $BotBody to $Saved4BotBody)
(set: $CurrentlyActiveBot to $SavedBotFour)
(if: $Saved4Slot1Type is not "Empty")[
(set: $Slot1 to $Saved4Slot1)
(set: $Slot1Type to $Saved4Slot1Type)
(if: $Saved4Slot1Type is "Active")[
(set: $Slot1Damage to $Saved4Slot1Damage)
(set: $Slot1EnergyCost to $Saved4Slot1EnergyCost)
](else-if: $Saved4Slot1Type is "Passive")[
(set: $Slot1Damage to $Saved4Slot1Damage)
](else-if: $Saved4Slot1Type is "Shield")[
(set: $Slot1Shield to $Saved4Slot1Shield)
](else-if: $Saved4Slot1Type is "Battery")[
(set: $Slot1Battery to $Saved4Slot1Battery)
](else-if: $Saved4Slot1Type is "RepairKit")[
(set: $Slot1Heal to $Saved4Slot1Heal)
(set: $Slot1Uses to $Saved4Slot1Uses)
]
](else:)[
(set: $Slot1Type to "Empty")
(set: $Slot1 to "Empty")
]
(if: $Saved4Slot2Type is not "Empty")[
(set: $Slot2 to $Saved4Slot2)
(set: $Slot2Type to $Saved4Slot2Type)
(if: $Saved4Slot2Type is "Active")[
(set: $Slot2Damage to $Saved4Slot2Damage)
(set: $Slot2EnergyCost to $Saved4Slot2EnergyCost)
](else-if: $Saved4Slot2Type is "Passive")[
(set: $Slot2Damage to $Saved4Slot2Damage)
](else-if: $Saved4Slot2Type is "Shield")[
(set: $Slot2Shield to $Saved4Slot2Shield)
](else-if: $Saved4Slot2Type is "Battery")[
(set: $Slot2Battery to $Saved4Slot2Battery)
](else-if: $Saved4Slot2Type is "RepairKit")[
(set: $Slot2Heal to $Saved4Slot2Heal)
(set: $Slot2Uses to $Saved4Slot2Uses)
]
](else:)[
(set: $Slot2Type to "Empty")
(set: $Slot2 to "Empty")
]
(if: $Saved4Slot3Type is not "Empty")[
(set: $Slot3 to $Saved4Slot3)
(set: $Slot3Type to $Saved4Slot3Type)
(if: $Saved4Slot3Type is "Active")[
(set: $Slot3Damage to $Saved4Slot3Damage)
(set: $Slot3EnergyCost to $Saved4Slot3EnergyCost)
](else-if: $Saved4Slot3Type is "Passive")[
(set: $Slot3Damage to $Saved4Slot3Damage)
](else-if: $Saved4Slot3Type is "Shield")[
(set: $Slot3Shield to $Saved4Slot3Shield)
](else-if: $Saved4Slot3Type is "Battery")[
(set: $Slot3Battery to $Saved4Slot3Battery)
](else-if: $Saved4Slot3Type is "RepairKit")[
(set: $Slot3Heal to $Saved4Slot3Heal)
(set: $Slot3Uses to $Saved4Slot3Uses)
]
](else:)[
(set: $Slot3Type to "Empty")
(set: $Slot3 to "Empty")
]
(if: $Saved4Slot4Type is not "Empty")[
(set: $Slot4 to $Saved4Slot4)
(set: $Slot4Type to $Saved4Slot4Type)
(if: $Saved4Slot4Type is "Active")[
(set: $Slot4Damage to $Saved4Slot4Damage)
(set: $Slot4EnergyCost to $Saved4Slot4EnergyCost)
](else-if: $Saved4Slot4Type is "Passive")[
(set: $Slot4Damage to $Saved4Slot4Damage)
](else-if: $Saved4Slot4Type is "Shield")[
(set: $Slot4Shield to $Saved4Slot4Shield)
](else-if: $Saved4Slot4Type is "Battery")[
(set: $Slot4Battery to $Saved4Slot4Battery)
](else-if: $Saved4Slot4Type is "RepairKit")[
(set: $Slot4Heal to $Saved4Slot4Heal)
(set: $Slot4Uses to $Saved4Slot4Uses)
]
](else:)[
(set: $Slot4Type to "Empty")
(set: $Slot4 to "Empty")
]
(if: $Saved4Slot5Type is not "Empty")[
(set: $Slot5 to $Saved4Slot5)
(set: $Slot5Type to $Saved4Slot5Type)
(if: $Saved4Slot5Type is "Active")[
(set: $Slot5Damage to $Saved4Slot5Damage)
(set: $Slot5EnergyCost to $Saved4Slot5EnergyCost)
](else-if: $Saved4Slot5Type is "Passive")[
(set: $Slot5Damage to $Saved4Slot5Damage)
](else-if: $Saved4Slot5Type is "Shield")[
(set: $Slot5Shield to $Saved4Slot5Shield)
](else-if: $Saved4Slot5Type is "Battery")[
(set: $Slot5Battery to $Saved4Slot5Battery)
](else-if: $Saved4Slot5Type is "RepairKit")[
(set: $Slot5Heal to $Saved4Slot5Heal)
(set: $Slot5Uses to $Saved4Slot5Uses)
]
](else:)[
(set: $Slot5Type to "Empty")
(set: $Slot5 to "Empty")
]
(replace: ?Loading)[(display: "LoadSaved")]
]: $SavedBotFour
<br>
(link-repeat: "Load Bot E")[
(set: $BotBody to $Saved5BotBody)
(set: $CurrentlyActiveBot to $SavedBotFive)
(if: $Saved5Slot1Type is not "Empty")[
(set: $Slot1 to $Saved5Slot1)
(set: $Slot1Type to $Saved5Slot1Type)
(if: $Saved5Slot1Type is "Active")[
(set: $Slot1Damage to $Saved5Slot1Damage)
(set: $Slot1EnergyCost to $Saved5Slot1EnergyCost)
](else-if: $Saved5Slot1Type is "Passive")[
(set: $Slot1Damage to $Saved5Slot1Damage)
](else-if: $Saved5Slot1Type is "Shield")[
(set: $Slot1Shield to $Saved5Slot1Shield)
](else-if: $Saved5Slot1Type is "Battery")[
(set: $Slot1Battery to $Saved5Slot1Battery)
](else-if: $Saved5Slot1Type is "RepairKit")[
(set: $Slot1Heal to $Saved5Slot1Heal)
(set: $Slot1Uses to $Saved5Slot1Uses)
]
](else:)[
(set: $Slot1Type to "Empty")
(set: $Slot1 to "Empty")
]
(if: $Saved5Slot2Type is not "Empty")[
(set: $Slot2 to $Saved5Slot2)
(set: $Slot2Type to $Saved5Slot2Type)
(if: $Saved5Slot2Type is "Active")[
(set: $Slot2Damage to $Saved5Slot2Damage)
(set: $Slot2EnergyCost to $Saved5Slot2EnergyCost)
](else-if: $Saved5Slot2Type is "Passive")[
(set: $Slot2Damage to $Saved5Slot2Damage)
](else-if: $Saved5Slot2Type is "Shield")[
(set: $Slot2Shield to $Saved5Slot2Shield)
](else-if: $Saved5Slot2Type is "Battery")[
(set: $Slot2Battery to $Saved5Slot2Battery)
](else-if: $Saved5Slot2Type is "RepairKit")[
(set: $Slot2Heal to $Saved5Slot2Heal)
(set: $Slot2Uses to $Saved5Slot2Uses)
]
](else:)[
(set: $Slot2Type to "Empty")
(set: $Slot2 to "Empty")
]
(if: $Saved5Slot3Type is not "Empty")[
(set: $Slot3 to $Saved5Slot3)
(set: $Slot3Type to $Saved5Slot3Type)
(if: $Saved5Slot3Type is "Active")[
(set: $Slot3Damage to $Saved5Slot3Damage)
(set: $Slot3EnergyCost to $Saved5Slot3EnergyCost)
](else-if: $Saved5Slot3Type is "Passive")[
(set: $Slot3Damage to $Saved5Slot3Damage)
](else-if: $Saved5Slot3Type is "Shield")[
(set: $Slot3Shield to $Saved5Slot3Shield)
](else-if: $Saved5Slot3Type is "Battery")[
(set: $Slot3Battery to $Saved5Slot3Battery)
](else-if: $Saved5Slot3Type is "RepairKit")[
(set: $Slot3Heal to $Saved5Slot3Heal)
(set: $Slot3Uses to $Saved5Slot3Uses)
]
](else:)[
(set: $Slot3Type to "Empty")
(set: $Slot3 to "Empty")
]
(if: $Saved5Slot4Type is not "Empty")[
(set: $Slot4 to $Saved5Slot4)
(set: $Slot4Type to $Saved5Slot4Type)
(if: $Saved5Slot4Type is "Active")[
(set: $Slot4Damage to $Saved5Slot4Damage)
(set: $Slot4EnergyCost to $Saved5Slot4EnergyCost)
](else-if: $Saved5Slot4Type is "Passive")[
(set: $Slot4Damage to $Saved5Slot4Damage)
](else-if: $Saved5Slot4Type is "Shield")[
(set: $Slot4Shield to $Saved5Slot4Shield)
](else-if: $Saved5Slot4Type is "Battery")[
(set: $Slot4Battery to $Saved5Slot4Battery)
](else-if: $Saved5Slot4Type is "RepairKit")[
(set: $Slot4Heal to $Saved5Slot4Heal)
(set: $Slot4Uses to $Saved5Slot4Uses)
]
](else:)[
(set: $Slot4Type to "Empty")
(set: $Slot4 to "Empty")
]
(if: $Saved5Slot5Type is not "Empty")[
(set: $Slot5 to $Saved5Slot5)
(set: $Slot5Type to $Saved5Slot5Type)
(if: $Saved5Slot5Type is "Active")[
(set: $Slot5Damage to $Saved5Slot5Damage)
(set: $Slot5EnergyCost to $Saved5Slot5EnergyCost)
](else-if: $Saved5Slot5Type is "Passive")[
(set: $Slot5Damage to $Saved5Slot5Damage)
](else-if: $Saved5Slot5Type is "Shield")[
(set: $Slot5Shield to $Saved5Slot5Shield)
](else-if: $Saved5Slot5Type is "Battery")[
(set: $Slot5Battery to $Saved5Slot5Battery)
](else-if: $Saved5Slot5Type is "RepairKit")[
(set: $Slot5Heal to $Saved5Slot5Heal)
(set: $Slot5Uses to $Saved5Slot5Uses)
]
](else:)[
(set: $Slot5Type to "Empty")
(set: $Slot5 to "Empty")
]
(replace: ?Loading)[(display: "LoadSaved")]
]: $SavedBotFive
<br>
}
(link-repeat: "Return")[$goBack]
]{
(if: $Slot1 is $searchItem)[
(set: $Slot1 to "Empty")
(set: $Slot1Type to "Empty")
](else-if: $Slot2 is $searchItem)[
(set: $Slot2 to "Empty")
(set: $Slot2Type to "Empty")
] (else-if: $Slot3 is $searchItem)[
(set: $Slot3 to "Empty")
(set: $Slot3Type to "Empty")
](else-if: $Slot4 is $searchItem)[
(set: $Slot4 to "Empty")
(set: $Slot4Type to "Empty")
](else-if: $Slot5 is $searchItem)[
(set: $Slot5 to "Empty")
(set: $Slot5Type to "Empty")
]
(set: $allEquipped to (a: $Slot1, $Slot2, $Slot3, $Slot4, $Slot5))
}(if: $Slot1Type is "Passive")[
(set: $PDamage to it + $Slot1Damage)
(if: $PWeaponCount is 0)[
(set: $PWeapon1 to $Slot1)
](else-if: $PWeaponCount is 1)[
(set: $PWeapon2 to $Slot1)
](else-if: $PWeaponCount is 2)[
(set: $PWeapon3 to $Slot1)
](set: $PWeaponCount to it + 1)
]